func Quit() { C.Mix_CloseAudio() //for C.Mix_Init(0) != 0 {C.Mix_Quit()} // force a quit if GSDLWasInitHere { C.SDL_Quit() } }
func CloseAudio() { C.Mix_CloseAudio() }
// Close the mixer, halting all playing audio func CloseMixer() { C.Mix_CloseAudio() MixerOpened = false }