func (source Source) QueueBuffers(buffers ...Buffer) error { if len(buffers) == 0 { return nil } C.alSourceQueueBuffers(source.source, C.ALsizei(C.int(len(buffers))), (*C.ALuint)(unsafe.Pointer(&buffers[0]))) return GetError() }
func alSourceQueueBuffers(s Source, b []Buffer) { C.alSourceQueueBuffers(C.ALuint(s), C.ALsizei(len(b)), (*C.ALuint)(unsafe.Pointer(&b[0]))) }
func (source Source) QueueBuffers(buffers []Buffer) { C.alSourceQueueBuffers( C.ALuint(source), C.ALsizei(len(buffers)), (*C.ALuint)(&buffers[0])) }
/* * Source Queuing */ func (source Source) QueueBuffer(buffer Buffer) { C.alSourceQueueBuffers(C.ALuint(source), 1, (*C.ALuint)(&buffer)) }
// QueueBuffers adds the buffers to the buffer queue. func (s Source) QueueBuffers(buffers []Buffer) { C.alSourceQueueBuffers(C.ALuint(s), C.ALsizei(len(buffers)), (*C.ALuint)(unsafe.Pointer(&buffers[0]))) }