func (s Sound) Play() { C.sfSound_play(s.internal) }
// \brief Start or resume playing a sound // This function starts the sound if it was stopped, resumes // it if it was paused, and restarts it from beginning if it // was it already playing.// This function uses its own thread so that it doesn't block // the rest of the program while the sound is played. // \param sound Sound object // void sfSound_play(sfSound* sound); func (self Sound) Play() { C.sfSound_play(self.Cref) }