type Reloc struct { Off int32 // offset of the relocateable symbol Size uint8 // size of the relocateable symbol Typ uint8 // type of relocation to be applied to the symbol Add int64 // addend for the relocation Sym Sym // the symbol to be relocated Siz uint8 // size of the value being relocated Voff uint32 // offset into the target section where relocation is required Done bool // indicates whether this relocation has been applied or not Xadd int64 // additional addend required by the relocation Next *Reloc // linked list for additional relocations }
func (r *Reloc) String() string
type RelocVariant uint8 const ( R_CALL RelocVariant = iota R_PCREL R_UNSET R_MIPS // ... more variants ... )This code defines an enumeration representing the various types of relocations that can be applied to a symbol. It includes variants for call, relative addressing, and MIPS-specific relocations, among others. Overall, `cmd/link/internal/ld/Reloc` is a low-level package used by the Go linker toolchain for relocating symbols in object files during the linking process. It is unlikely to be used directly by most Go developers, but is an important part of the Go build system.