Example #1
0
func (c *Conn) Read(b []byte) (n int, err error) {
	mu.Lock()
	defer mu.Unlock()
	for {
		n = copy(b, c.readBuf)
		c.readBuf = c.readBuf[n:]
		c.updateReadBufNotEmpty()
		if n != 0 {
			// Inbound packets are backed up when the read buffer is too big.
			c.processInbound()
			return
		}
		if c.gotFin.IsSet() || c.closed.IsSet() {
			err = io.EOF
			return
		}
		if c.destroyed.IsSet() {
			if c.err == nil {
				panic("closed without receiving fin, and no error")
			}
			err = c.err
			return
		}
		if c.connDeadlines.read.passed.IsSet() {
			err = errTimeout
			return
		}
		missinggo.WaitEvents(&mu,
			&c.gotFin,
			&c.closed,
			&c.destroyed,
			&c.connDeadlines.read.passed,
			&c.readBufNotEmpty)
	}
}
Example #2
0
func (c *Conn) waitAck(seq uint16) {
	send := c.seqSend(seq)
	if send == nil {
		return
	}
	missinggo.WaitEvents(&mu, &send.acked, &c.destroyed)
	return
}
Example #3
0
func (s *Socket) nextSyn() (syn syn, err error) {
	for {
		missinggo.WaitEvents(&mu, &s.closed, &s.backlogNotEmpty, &s.destroyed)
		if s.closed.IsSet() {
			err = errClosed
			return
		}
		if s.destroyed.IsSet() {
			err = s.ReadErr
			return
		}
		for k := range s.backlog {
			syn = k
			delete(s.backlog, k)
			s.backlogChanged()
			return
		}
	}
}
Example #4
0
func (c *Conn) Write(p []byte) (n int, err error) {
	mu.Lock()
	defer mu.Unlock()
	for len(p) != 0 {
		if c.wroteFin.IsSet() || c.closed.IsSet() {
			err = errClosed
			return
		}
		if c.destroyed.IsSet() {
			err = c.err
			return
		}
		if c.connDeadlines.write.passed.IsSet() {
			err = errTimeout
			return
		}
		// If peerWndSize is 0, we still want to send something, so don't
		// block until we exceed it.
		if c.canWrite.IsSet() {
			var n1 int
			n1, err = c.write(stData, c.send_id, p, c.seq_nr)
			n += n1
			if err != nil {
				break
			}
			if n1 == 0 {
				panic(len(p))
			}
			p = p[n1:]
			continue
		}
		missinggo.WaitEvents(&mu,
			&c.wroteFin,
			&c.closed,
			&c.destroyed,
			&c.connDeadlines.write.passed,
			&c.canWrite)
	}
	return
}