func main() { if sdl.Init(sdl.INIT_EVERYTHING) != 0 { panic(sdl.GetError()) } defer sdl.Quit() screen := sdl.SetVideoMode(640, 480, 32, 0) if screen == nil { panic(sdl.GetError()) } sdl.WM_SetCaption("Ohai", "") sdl.EnableKeyRepeat(20, 20) fmt.Println("Launching mainloop") loadTextures() loadLevel() gameloop(screen) }
func main() { if sdl.Init(sdl.INIT_VIDEO) < 0 { panic("Video initialization failed: " + sdl.GetError()) } if sdl.EnableKeyRepeat(100, 25) != 0 { panic("Setting keyboard repeat failed: " + sdl.GetError()) } videoFlags := sdl.OPENGL // Enable OpenGL in SDL videoFlags |= sdl.DOUBLEBUF // Enable double buffering videoFlags |= sdl.HWPALETTE // Store the palette in hardware // FIXME: this causes segfault. // videoFlags |= sdl.RESIZABLE // Enable window resizing surface = sdl.SetVideoMode(SCREEN_WIDTH, SCREEN_HEIGHT, SCREEN_BPP, uint32(videoFlags)) if surface == nil { panic("Video mode set failed: " + sdl.GetError()) } sdl.GL_SetAttribute(sdl.GL_DOUBLEBUFFER, 1) initGL() resizeWindow(SCREEN_WIDTH, SCREEN_HEIGHT) SetupWorld("data/world.txt") // wait for events running := true isActive := true for running { for ev := sdl.PollEvent(); ev != nil; ev = sdl.PollEvent() { switch e := ev.(type) { case *sdl.ActiveEvent: isActive = e.Gain != 0 case *sdl.ResizeEvent: width, height := int(e.W), int(e.H) surface = sdl.SetVideoMode(width, height, SCREEN_BPP, uint32(videoFlags)) if surface == nil { fmt.Println("Could not get a surface after resize:", sdl.GetError()) Quit(1) } resizeWindow(width, height) case *sdl.KeyboardEvent: if e.Type == sdl.KEYDOWN { handleKeyPress(e.Keysym) } case *sdl.QuitEvent: running = false } } // draw the scene if isActive { drawGLScene(sector1) } } }
func sdlSetup() (world *World) { if sdl.Init(sdl.INIT_EVERYTHING) != 0 { panic(sdl.GetError()) } sdl.EnableUNICODE(1) sdl.EnableKeyRepeat(25, 25) return }
func sdlSetup() { if sdl.Init(sdl.INIT_EVERYTHING) != 0 { panic(sdl.GetError()) } Screen = &Surface{sdl.SetVideoMode(Width, Height, 32, 0)} if Screen == nil { panic(sdl.GetError()) } if sdl.EnableKeyRepeat(25, 25) != 0 { panic(sdl.GetError()) } if ttf.Init() != 0 { panic(sdl.GetError()) } }
func main() { sdl.Init(sdl.INIT_VIDEO) defer sdl.Quit() screen := sdl.SetVideoMode(width, height, 32, sdl.OPENGL) if screen == nil { panic("Couldn't set video mode: " + sdl.GetError() + "\n") } sdl.EnableKeyRepeat(200, 20) if err := gl.Init(); err != 0 { panic("gl error") } cam.Yaw(3.14) initGl() initShaders() initVoxels() mainLoop() }
func main() { // Initialize SDL if sdl.Init(sdl.INIT_VIDEO) < 0 { panic("Video initialization failed: " + sdl.GetError()) } // To avoid cramps sdl.EnableKeyRepeat(250, 25) // Sets up OpenGL double buffering sdl.GL_SetAttribute(sdl.GL_DOUBLEBUFFER, 1) // flags to pass to sdl.SetVideoMode videoFlags := sdl.OPENGL // Enable OpenGL in SDL videoFlags |= sdl.DOUBLEBUF // Enable double buffering videoFlags |= sdl.HWPALETTE // Store the palette in hardware // FIXME: this causes segfault. // videoFlags |= sdl.RESIZABLE // Enable window resizing // get a SDL surface surface = sdl.SetVideoMode(SCREEN_WIDTH, SCREEN_HEIGHT, SCREEN_BPP, uint32(videoFlags)) // verify there is a surface if surface == nil { panic("Video mode set failed: " + sdl.GetError()) Quit(1) } // When this function is finished, clean up and exit. defer Quit(0) LoadGLTextures("data/glass.bmp") // Initialize OpenGL initGL() // Resize the initial window resizeWindow(SCREEN_WIDTH, SCREEN_HEIGHT) // wait for events running := true isActive := true for running { for ev := sdl.PollEvent(); ev != nil; ev = sdl.PollEvent() { switch e := ev.(type) { case *sdl.ActiveEvent: isActive = e.Gain != 0 case *sdl.ResizeEvent: width, height := int(e.W), int(e.H) surface = sdl.SetVideoMode(width, height, SCREEN_BPP, uint32(videoFlags)) if surface == nil { fmt.Println("Could not get a surface after resize:", sdl.GetError()) Quit(1) } resizeWindow(width, height) case *sdl.KeyboardEvent: if e.Type == sdl.KEYDOWN { handleKeyPress(e.Keysym) } case *sdl.QuitEvent: running = false } } // draw the scene if isActive { drawGLScene() } } }