Пример #1
0
func main() {
	if sdl.Init(sdl.INIT_EVERYTHING) != 0 {
		panic(sdl.GetError())
	}

	defer sdl.Quit()

	screen := sdl.SetVideoMode(640, 480, 32, 0)

	if screen == nil {
		panic(sdl.GetError())
	}

	sdl.WM_SetCaption("Ohai", "")

	sdl.EnableKeyRepeat(20, 20)

	fmt.Println("Launching mainloop")

	loadTextures()

	loadLevel()

	gameloop(screen)
}
Пример #2
0
func main() {
	if sdl.Init(sdl.INIT_VIDEO) < 0 {
		panic("Video initialization failed: " + sdl.GetError())
	}

	if sdl.EnableKeyRepeat(100, 25) != 0 {
		panic("Setting keyboard repeat failed: " + sdl.GetError())
	}

	videoFlags := sdl.OPENGL    // Enable OpenGL in SDL
	videoFlags |= sdl.DOUBLEBUF // Enable double buffering
	videoFlags |= sdl.HWPALETTE // Store the palette in hardware
	// FIXME: this causes segfault.
	// videoFlags |= sdl.RESIZABLE // Enable window resizing

	surface = sdl.SetVideoMode(SCREEN_WIDTH, SCREEN_HEIGHT, SCREEN_BPP, uint32(videoFlags))

	if surface == nil {
		panic("Video mode set failed: " + sdl.GetError())
	}

	sdl.GL_SetAttribute(sdl.GL_DOUBLEBUFFER, 1)
	initGL()
	resizeWindow(SCREEN_WIDTH, SCREEN_HEIGHT)

	SetupWorld("data/world.txt")

	// wait for events
	running := true
	isActive := true
	for running {
		for ev := sdl.PollEvent(); ev != nil; ev = sdl.PollEvent() {
			switch e := ev.(type) {
			case *sdl.ActiveEvent:
				isActive = e.Gain != 0
			case *sdl.ResizeEvent:
				width, height := int(e.W), int(e.H)
				surface = sdl.SetVideoMode(width, height, SCREEN_BPP, uint32(videoFlags))
				if surface == nil {
					fmt.Println("Could not get a surface after resize:", sdl.GetError())
					Quit(1)
				}
				resizeWindow(width, height)
			case *sdl.KeyboardEvent:
				if e.Type == sdl.KEYDOWN {
					handleKeyPress(e.Keysym)
				}
			case *sdl.QuitEvent:
				running = false
			}
		}

		// draw the scene
		if isActive {
			drawGLScene(sector1)
		}
	}
}
Пример #3
0
func sdlSetup() (world *World) {
	if sdl.Init(sdl.INIT_EVERYTHING) != 0 {
		panic(sdl.GetError())
	}
	sdl.EnableUNICODE(1)
	sdl.EnableKeyRepeat(25, 25)

	return
}
Пример #4
0
func sdlSetup() {
	if sdl.Init(sdl.INIT_EVERYTHING) != 0 {
		panic(sdl.GetError())
	}

	Screen = &Surface{sdl.SetVideoMode(Width, Height, 32, 0)}
	if Screen == nil {
		panic(sdl.GetError())
	}

	if sdl.EnableKeyRepeat(25, 25) != 0 {
		panic(sdl.GetError())
	}

	if ttf.Init() != 0 {
		panic(sdl.GetError())
	}
}
Пример #5
0
func main() {
	sdl.Init(sdl.INIT_VIDEO)

	defer sdl.Quit()

	screen := sdl.SetVideoMode(width, height, 32, sdl.OPENGL)
	if screen == nil {
		panic("Couldn't set video mode: " + sdl.GetError() + "\n")
	}

	sdl.EnableKeyRepeat(200, 20)

	if err := gl.Init(); err != 0 {
		panic("gl error")
	}

	cam.Yaw(3.14)

	initGl()
	initShaders()
	initVoxels()
	mainLoop()
}
Пример #6
0
func main() {
	// Initialize SDL
	if sdl.Init(sdl.INIT_VIDEO) < 0 {
		panic("Video initialization failed: " + sdl.GetError())
	}

	// To avoid cramps
	sdl.EnableKeyRepeat(250, 25)

	// Sets up OpenGL double buffering
	sdl.GL_SetAttribute(sdl.GL_DOUBLEBUFFER, 1)

	// flags to pass to sdl.SetVideoMode
	videoFlags := sdl.OPENGL    // Enable OpenGL in SDL
	videoFlags |= sdl.DOUBLEBUF // Enable double buffering
	videoFlags |= sdl.HWPALETTE // Store the palette in hardware
	// FIXME: this causes segfault.
	// videoFlags |= sdl.RESIZABLE // Enable window resizing

	// get a SDL surface
	surface = sdl.SetVideoMode(SCREEN_WIDTH, SCREEN_HEIGHT, SCREEN_BPP, uint32(videoFlags))

	// verify there is a surface
	if surface == nil {
		panic("Video mode set failed: " + sdl.GetError())
		Quit(1)
	}

	// When this function is finished, clean up and exit.
	defer Quit(0)

	LoadGLTextures("data/glass.bmp")

	// Initialize OpenGL
	initGL()

	// Resize the initial window
	resizeWindow(SCREEN_WIDTH, SCREEN_HEIGHT)

	// wait for events
	running := true
	isActive := true
	for running {
		for ev := sdl.PollEvent(); ev != nil; ev = sdl.PollEvent() {
			switch e := ev.(type) {
			case *sdl.ActiveEvent:
				isActive = e.Gain != 0
			case *sdl.ResizeEvent:
				width, height := int(e.W), int(e.H)
				surface = sdl.SetVideoMode(width, height, SCREEN_BPP, uint32(videoFlags))
				if surface == nil {
					fmt.Println("Could not get a surface after resize:", sdl.GetError())
					Quit(1)
				}
				resizeWindow(width, height)
			case *sdl.KeyboardEvent:
				if e.Type == sdl.KEYDOWN {
					handleKeyPress(e.Keysym)
				}
			case *sdl.QuitEvent:
				running = false
			}
		}

		// draw the scene
		if isActive {
			drawGLScene()
		}
	}
}