package main import ( "bytes" "fmt" "github.com/calmh/xdr" ) func main() { buffer := bytes.Buffer{} writer := xdr.NewWriter(&buffer) writer.WriteUint32(42) writer.Flush() fmt.Println(buffer.Bytes()) }
package main import ( "bytes" "fmt" "github.com/calmh/xdr" ) type SomeStruct struct { StringValue string } func main() { buffer := bytes.Buffer{} writer := xdr.NewWriter(&buffer) structValue := SomeStruct{StringValue: "Hello, world!"} writer.WriteStruct(structValue) writer.Flush() fmt.Println(buffer.Bytes()) }In the above example, we created a struct with a single string field, and wrote an instance of this struct to the XDR encoder using `WriteStruct`. This would output `[0 0 0 12 0 0 0 0 0 0 0 13 72 101 108 108 111 44 32 119 111 114 108 100 33]`, which is the XDR-encoded representation of the struct value. In conclusion, the `github.com/calmh/xdr` package library provides an encoder for XDR data, and the `Writer` type is used to write XDR-encoded data to an underlying `io.Writer`. The examples above demonstrate how to use the `Writer` to encode and write uint32 values and structs to XDR format.