Example #1
0
func serializeByFlatBuffers(builder *flatbuffers.Builder, cg *ColorGroup) []byte {
	builder.Reset()

	//prepare data
	name := builder.CreateString(cg.Name)
	//prepare colors array
	colorsLen := len(cg.Colors)
	offsets := make([]flatbuffers.UOffsetT, colorsLen)
	for i := colorsLen - 1; i >= 0; i-- {
		offsets[i] = builder.CreateString(cg.Colors[i])
	}

	FlatBufferColorGroupStartColorsVector(builder, colorsLen)
	for i := colorsLen - 1; i >= 0; i-- {
		builder.PrependUOffsetT(offsets[i])
	}
	offset := builder.EndVector(colorsLen)

	FlatBufferColorGroupStart(builder)
	FlatBufferColorGroupAddCgId(builder, int32(cg.Id))
	FlatBufferColorGroupAddName(builder, name)
	FlatBufferColorGroupAddColors(builder, offset)
	builder.Finish(FlatBufferColorGroupEnd(builder))
	return builder.Bytes[builder.Head():]
}
func MakeMonster(builder *flatbuffers.Builder) []byte {
	builder.Reset()

	name := []byte("One Sample Monster")
	name_position := builder.CreateByteString(name)

	example.MonsterStart(builder)
	example.MonsterAddPos(builder, example.CreateVec3(builder, 1.0, 2.0, 3.0))
	example.MonsterAddHp(builder, 80)
	example.MonsterAddName(builder, name_position)

	monster_position := example.MonsterEnd(builder)

	builder.Finish(monster_position)

	return builder.Bytes[builder.Head():]
}
Example #3
0
// main.go part 2 of 4
func MakeUser(b *flatbuffers.Builder, name []byte, id uint64) []byte {
	// re-use the already-allocated Builder:
	b.Reset()

	// create the name object and get its offset:
	name_position := b.CreateByteString(name)

	// write the User object:
	users.UserStart(b)
	users.UserAddName(b, name_position)
	users.UserAddId(b, id)
	user_position := users.UserEnd(b)

	// finish the write operations by our User the root object:
	b.Finish(user_position)

	// return the byte slice containing encoded data:
	return b.Bytes[b.Head():]
}
func serializeUsingFlatBuffers(builder *flatbuffers.Builder, a *A) []byte {
	builder.Reset()

	name := builder.CreateString(a.Name)
	phone := builder.CreateString(a.Phone)

	FlatBufferAStart(builder)
	FlatBufferAAddName(builder, name)
	FlatBufferAAddPhone(builder, phone)
	FlatBufferAAddBirthDay(builder, a.BirthDay.Unix())
	FlatBufferAAddSiblings(builder, int32(a.Siblings))
	var spouse byte
	if a.Spouse {
		spouse = byte(1)
	}
	FlatBufferAAddSpouse(builder, spouse)
	FlatBufferAAddMoney(builder, a.Money)
	builder.Finish(FlatBufferAEnd(builder))
	return builder.Bytes[builder.Head():]
}