import ( "github.com/gorilla/websocket" ) func readMessages(conn *websocket.Conn) { for { messageType, message, err := conn.ReadMessage() if err != nil { // handle errors return } if messageType == websocket.TextMessage { // handle text message } else if messageType == websocket.BinaryMessage { // handle binary message } else if messageType == websocket.CloseMessage { // handle close message } } }
func serveWebSocket(w http.ResponseWriter, r *http.Request) { conn, err := upgrader.Upgrade(w, r, nil) if err != nil { // handle errors return } defer conn.Close() for { messageType, message, err := conn.ReadMessage() if err != nil { // handle errors return } if messageType == websocket.TextMessage { // handle text message } else if messageType == websocket.BinaryMessage { // handle binary message } else if messageType == websocket.CloseMessage { // handle close message } } }This example shows how the Conn.ReadMessage method can be used in a WebSocket server implementation. The serveWebSocket function is called when a WebSocket connection is established, and it uses the Conn.ReadMessage method to continuously read messages from the connection. Depending on the message type, the function can then handle the message data accordingly.