state, err := juju.NewState(nil) if err != nil { log.Fatalf("Failed to create state: %v", err) } uuid, err := state.EnvironUUID() if err != nil { log.Fatalf("Failed to get environ UUID: %v", err) } fmt.Printf("UUID: %v\n", uuid)
state, err := juju.NewState(nil) if err != nil { log.Fatalf("Failed to create state: %v", err) } machine, err := state.Machine(0) if err != nil { log.Fatalf("Failed to get machine: %v", err) } fmt.Printf("MachineID: %v\n", machine.Id())This code creates a new State object and calls the Machine method to retrieve the machine object for the machine with ID 0. Overall, the go.github.com/juju/juju/state package library provides a rich set of methods for managing Juju's state, allowing users to interact with and manipulate the environment's machines, units, applications, and more.