Example #1
0
// Make functions related to server configuration and permissions available
func exportServerConfigFunctions(L *lua.LState, perm pinterface.IPermissions, filename string, luapool *lStatePool) {

	// Set a default host and port. Maybe useful for alg applications.
	L.SetGlobal("SetAddr", L.NewFunction(func(L *lua.LState) int {
		serverAddrLua = L.ToString(1)
		return 0 // number of results
	}))

	// Clear the default path prefixes. This makes everything public.
	L.SetGlobal("ClearPermissions", L.NewFunction(func(L *lua.LState) int {
		perm.Clear()
		return 0 // number of results
	}))

	// Registers a path prefix, for instance "/secret",
	// as having *user* rights.
	L.SetGlobal("AddUserPrefix", L.NewFunction(func(L *lua.LState) int {
		path := L.ToString(1)
		perm.AddUserPath(path)
		return 0 // number of results
	}))

	// Registers a path prefix, for instance "/secret",
	// as having *admin* rights.
	L.SetGlobal("AddAdminPrefix", L.NewFunction(func(L *lua.LState) int {
		path := L.ToString(1)
		perm.AddAdminPath(path)
		return 0 // number of results
	}))

	// Sets a Lua function as a custom "permissions denied" page handler.
	L.SetGlobal("DenyHandler", L.NewFunction(func(L *lua.LState) int {
		luaDenyFunc := L.ToFunction(1)

		// Custom handler for when permissions are denied
		perm.SetDenyFunction(func(w http.ResponseWriter, req *http.Request) {
			// Set up a new Lua state with the current http.ResponseWriter and *http.Request, without caching
			exportCommonFunctions(w, req, filename, perm, L, luapool, nil, nil)

			// Then run the given Lua function
			L.Push(luaDenyFunc)
			if err := L.PCall(0, lua.MultRet, nil); err != nil {
				// Non-fatal error
				log.Error("Permission denied handler failed:", err)
				// Use the default permission handler from now on if the lua function fails
				perm.SetDenyFunction(permissions.PermissionDenied)
				perm.DenyFunction()(w, req)
			}
		})
		return 0 // number of results
	}))

	// Sets a Lua function to be run once the server is done parsing configuration and arguments.
	L.SetGlobal("OnReady", L.NewFunction(func(L *lua.LState) int {
		luaReadyFunc := L.ToFunction(1)

		// Custom handler for when permissions are denied.
		// Put the *lua.LState in a closure.
		serverReadyFunctionLua = func() {
			// Run the given Lua function
			L.Push(luaReadyFunc)
			if err := L.PCall(0, lua.MultRet, nil); err != nil {
				// Non-fatal error
				log.Error("The OnReady function failed:", err)
			}
		}
		return 0 // number of results
	}))

	// Set a access log filename. If blank, the log will go to the console (or browser, if debug mode is set).
	L.SetGlobal("LogTo", L.NewFunction(func(L *lua.LState) int {
		filename := L.ToString(1)
		serverLogFile = filename
		// Log as JSON by default
		log.SetFormatter(&log.JSONFormatter{})
		// Log to stderr if an empty filename is given
		if filename == "" {
			log.SetOutput(os.Stderr)
			L.Push(lua.LBool(true))
			return 1 // number of results
		}
		// Try opening/creating the given filename, for appending
		f, err := os.OpenFile(filename, os.O_WRONLY|os.O_CREATE|os.O_APPEND, defaultPermissions)
		if err != nil {
			log.Error(err)
			L.Push(lua.LBool(false))
			return 1 // number of results
		}
		// Set the file to log to and return
		log.SetOutput(f)
		L.Push(lua.LBool(true))
		return 1 // number of results
	}))

	// Use a single Lua file as the server, instead of directory structure
	L.SetGlobal("ServerFile", L.NewFunction(func(L *lua.LState) int {
		givenFilename := L.ToString(1)
		serverfilename := filepath.Join(filepath.Dir(filename), givenFilename)
		if !fs.exists(filename) {
			log.Error("Could not find", serverfilename)
			L.Push(lua.LBool(false))
			return 1 // number of results
		}
		luaServerFilename = serverfilename
		L.Push(lua.LBool(true))
		return 1 // number of results
	}))

	L.SetGlobal("ServerInfo", L.NewFunction(func(L *lua.LState) int {
		// Return the string, but drop the final newline
		L.Push(lua.LString(serverInfo()))
		return 1 // number of results
	}))

}