Example #1
0
func (p *Player) Equip(item gameObjectsBase.Itemer, slotIota int) (int, consts.JsonType) {
	var res consts.JsonType = nil
	slot := p.slots[slotIota]
	if slot == nil || !slot.isSuitableType(item.GetItemType()) {
		return consts.BADSLOT, res
	}
	if item.GetItemClass() != consts.ITEM_CLASS_GARMENT || p.Equipped(item) {
		return consts.BADID, res
	}
	p.Unequip(slotIota)
	db := connect.CreateConnect()
	_, err := db.Exec("CALL equip_item(?, ?, ?, ?)", p.DBId, item.GetKindId(), item.EquipItem(p.Inventory), slotIota)
	if err == nil {
		if ok, s := p.getNearbySlot(slotIota, item.GetItemSubtype()); ok {
			if p.slots[s].item != nil && p.slots[s].item.GetID() != item.GetID() {
				p.Unequip(s)
			}
			res = consts.JsonType{}
			res[consts.SlotNameMapping[s]] = item.GetID()
			p.slots[s].item = nil
		} else {
			p.Unequip(slotIota)
		}
		slot.item = item
	}
	if err == nil {
		return consts.OK, res
	} else {
		return consts.BADID, res
	}
}
Example #2
0
func (p *Player) Equipped(item gameObjectsBase.Itemer) bool {
	for _, slot := range p.slots {
		if slot.item != nil && slot.item.GetID() == item.GetID() {
			return true
		}
	}
	return false
}
Example #3
0
func (p *Player) getSlotByItem(item gameObjectsBase.Itemer) int {
	var slot int = consts.SLOT_DEFAULT
	for i, s := range p.slots {
		if s.item != nil && (s.item.GetID() == item.GetID()) {
			slot = i
			break
		}
	}
	return slot
}
Example #4
0
func (p *Player) MoveItem(item gameObjectsBase.Itemer, to_cell int) bool {
	if owner := item.GetOwner(); (owner != nil && owner.GetID() != p.GetID()) || p.Equipped(item) {
		return false
	}
	from_cell := p.Inventory.GetPlace(item.GetID())
	if from_cell == to_cell {
		return true
	} else {
		db := connect.CreateConnect()
		_, err := db.Exec("CALL move_item(?, ?, ?)", p.DBId, from_cell, to_cell)
		if err == nil {
			p.Inventory.MoveItem(item, from_cell, to_cell)
		}
		return err == nil
	}
}
Example #5
0
func (il *itemList) deleteItem(i gameObjectsBase.Itemer) {
	delete(il.items, i.GetID())
}
Example #6
0
func (il *itemList) addItem(i gameObjectsBase.Itemer) {
	il.items[i.GetID()] = i
}
Example #7
0
func (p *Player) IsEquippedItem(item gameObjectsBase.Itemer) bool {
	return (item.GetID() == p.fist.GetID() && (p.slots[consts.SLOT_LEFT_HAND].item == nil || p.slots[consts.SLOT_RIGHT_HAND].item == nil)) || item.IsEquipped()
}