Example #1
0
func (p *Player) PickUpItem(item gameObjectsBase.Itemer) (bool, gameObjectsBase.Itemer) {
	var err error = nil
	db := connect.CreateConnect()
	place, i := p.AddItem(item)
	if item.IsHeapItem() && place == -1 {
		_, err = db.Exec("CALL inc_user_slot_amount(?, ?, ?, ?)", p.DBId, item.GetKindId(), p.getSlotByItemType(item.GetItemType()), item.GetAmount())
	} else {
		_, err = db.Exec("CALL inc_user_item_amount(?, ?, ?, ?)", p.DBId, item.GetKindId(), place, item.GetAmount())
	}
	if err != nil {
		//
		fmt.Println(err)
	}
	return err == nil, i
}