Example #1
0
func (p *PU_GameProtocol) Receive_Ping() {
	message := punet.NewMessage(punet.HEADER_PING)
	g_conn.SendMessage(message)
}
Example #2
0
func (p *PU_GameProtocol) Send_RequestLoginPackets() {
	message := punet.NewMessage(punet.HEADER_LOGIN)
	g_conn.SendMessage(message)
}
Example #3
0
func (p *PU_GameProtocol) Send_RequestTileRefresh() {
	message := punet.NewMessage(punet.HEADER_REFRESHWORLD)
	g_conn.SendMessage(message)
}