func (p *PU_GameProtocol) Receive_Ping() { message := punet.NewMessage(punet.HEADER_PING) g_conn.SendMessage(message) }
func (p *PU_GameProtocol) Send_RequestLoginPackets() { message := punet.NewMessage(punet.HEADER_LOGIN) g_conn.SendMessage(message) }
func (p *PU_GameProtocol) Send_RequestTileRefresh() { message := punet.NewMessage(punet.HEADER_REFRESHWORLD) g_conn.SendMessage(message) }