func SendBattleEvent_ChangeHP(_player pul.IBattleCreature, _pokemonId int, _hp int) {
	message := netmsg.NewBattleEventMessage(pnet.BATTLEEVENT_CHANGEHP)
	message.PokemonId = uint32(_pokemonId)
	message.NewHP = uint16(_hp)

	_player.SendBattleMessage(message)
}
func SendBattleEvent_ChangePP(_player pul.IBattleCreature, _pokemonId int, _moveSlotId int, _newPP int) {
	message := netmsg.NewBattleEventMessage(pnet.BATTLEEVENT_CHANGEPP)
	message.PokemonId = uint32(_pokemonId)
	message.MoveSlotId = uint32(_moveSlotId)
	message.NewPP = uint8(_newPP)

	_player.SendBattleMessage(message)
}
func SendBattleEvent_Message(_player pul.IBattleCreature, _message string) {
	message := netmsg.NewBattleEventMessage(pnet.BATTLEEVENT_TEXT)
	message.Text = _message
}