func SendBattleEvent_ChangeHP(_player pul.IBattleCreature, _pokemonId int, _hp int) { message := netmsg.NewBattleEventMessage(pnet.BATTLEEVENT_CHANGEHP) message.PokemonId = uint32(_pokemonId) message.NewHP = uint16(_hp) _player.SendBattleMessage(message) }
func SendBattleEvent_ChangePP(_player pul.IBattleCreature, _pokemonId int, _moveSlotId int, _newPP int) { message := netmsg.NewBattleEventMessage(pnet.BATTLEEVENT_CHANGEPP) message.PokemonId = uint32(_pokemonId) message.MoveSlotId = uint32(_moveSlotId) message.NewPP = uint8(_newPP) _player.SendBattleMessage(message) }
func SendBattleEvent_Message(_player pul.IBattleCreature, _message string) { message := netmsg.NewBattleEventMessage(pnet.BATTLEEVENT_TEXT) message.Text = _message }