sync.Pool is a built-in package in the Go programming language that provides a mechanism for efficiently reusing objects. It is designed to reduce the cost of allocating and garbage collecting objects by keeping a pool of unused objects. When an object is no longer needed, it can be put back into the pool instead of being destroyed, so that it can be reused later when a new object is required. This helps to improve performance and reduce memory allocations in scenarios where objects need to be frequently created and discarded.
Golang Pool - 30 examples found. These are the top rated real world Golang examples of sync.Pool extracted from open source projects. You can rate examples to help us improve the quality of examples.