func GL_DeleteContext(_context *GLContext) { C.SDL_GL_DeleteContext(C.SDL_GLContext(_context)) }
func (ctx GLContext) Delete() { C.SDL_GL_DeleteContext(ctx.c()) }
func GL_DeleteContext(context GLContext) { _context := (C.SDL_GLContext)(context) C.SDL_GL_DeleteContext(_context) }
// GL_DeleteContext (https://wiki.libsdl.org/SDL_GL_DeleteContext) func GL_DeleteContext(context GLContext) { C.SDL_GL_DeleteContext(C.SDL_GLContext(context)) }