func (gamecontroller *GameController) GetBindForButton(button GameControllerButton) GameControllerButtonBind {
	_gamecontroller := (*C.SDL_GameController)(gamecontroller)
	_button := (C.SDL_GameControllerButton)(button)
	return (GameControllerButtonBind)(C.SDL_GameControllerGetBindForButton(_gamecontroller, _button))
}
Exemple #2
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// GameController (https://wiki.libsdl.org/SDL_GameControllerGetBindForButton)
func (ctrl *GameController) GetBindForButton(btn GameControllerButton) GameControllerButtonBind {
	return GameControllerButtonBind(C.SDL_GameControllerGetBindForButton(ctrl.cptr(), btn.c()))
}