func (gamecontroller *GameController) GetBindForButton(button GameControllerButton) GameControllerButtonBind { _gamecontroller := (*C.SDL_GameController)(gamecontroller) _button := (C.SDL_GameControllerButton)(button) return (GameControllerButtonBind)(C.SDL_GameControllerGetBindForButton(_gamecontroller, _button)) }
// GameController (https://wiki.libsdl.org/SDL_GameControllerGetBindForButton) func (ctrl *GameController) GetBindForButton(btn GameControllerButton) GameControllerButtonBind { return GameControllerButtonBind(C.SDL_GameControllerGetBindForButton(ctrl.cptr(), btn.c())) }