func GameControllerOpen(joystick_index int) *GameController { _joystick_index := (C.int)(joystick_index) return (*GameController)(unsafe.Pointer(C.SDL_GameControllerOpen(_joystick_index))) }
// GameControllerOpen (https://wiki.libsdl.org/SDL_GameControllerOpen) func GameControllerOpen(index int) *GameController { return (*GameController)(unsafe.Pointer(C.SDL_GameControllerOpen(C.int(index)))) }