func JoystickOpened(n int) bool { return C.SDL_JoystickOpened(C.int(n)) != 0 }
// Returns 1 if the joystick has been opened, or 0 if it has not. func JoystickOpened(deviceIndex int) int { GlobalMutex.Lock() opened := int(C.SDL_JoystickOpened(C.int(deviceIndex))) GlobalMutex.Unlock() return opened }
// Returns true if the joystick has been opened, or false if it has not. func JoystickOpened(index int) bool { return i2b(int(C.SDL_JoystickOpened(C.int(index)))) }