func LoadFont(_file string, _size int) (*Font, error) { cfile := C.CString(_file) defer C.free(unsafe.Pointer(cfile)) font := C.TTF_OpenFont(cfile, C.int(_size)) /*if len((*font)) == 0 { return nil, errors.New("Font load error: " + GetError()) }*/ return (*Font)(font), nil }
func LoadFont(_file string, _size int) *Font { cfile := C.CString(_file) defer C.free(unsafe.Pointer(cfile)) font := C.TTF_OpenFont(cfile, C.int(_size)) if font == nil { return nil } return (*Font)(cast(font)) }
func OpenFont(file string, ptsize int) (*Font, error) { cfile := C.CString(file) defer C.free(unsafe.Pointer(cfile)) font := C.TTF_OpenFont(cfile, C.int(ptsize)) if font == nil { return nil, getError() } return &Font{c: font}, nil }
func OpenFont(file string, ptsize int) (Font, error) { c_file := C.CString(file) defer C.free(unsafe.Pointer(c_file)) c_ptsize := C.int(ptsize) ret := C.TTF_OpenFont(c_file, c_ptsize) if ret == nil { return Font{}, sdl.GetError() } return Font{unsafe.Pointer(ret)}, nil }
func OpenFont(file string, size int) (*Font, error) { _file := (C.CString)(file) _size := (C.int)(size) f := (*C.TTF_Font)(C.TTF_OpenFont(_file, _size)) C.free(unsafe.Pointer(_file)) if f == nil { return nil, GetError() } return &Font{f}, nil }
// Loads a font from a file at the specified point size. func OpenFont(file string, ptsize int) *Font { cfile := C.CString(file) cfont := C.TTF_OpenFont(cfile, C.int(ptsize)) C.free(unsafe.Pointer(cfile)) if cfont == nil { return nil } return &Font{cfont} }
// Loads a font from a file at the specified point size. func OpenFont(file string, ptsize int) *Font { sdl.GlobalMutex.Lock() cfile := C.CString(file) cfont := C.TTF_OpenFont(cfile, C.int(ptsize)) C.free(unsafe.Pointer(cfile)) sdl.GlobalMutex.Unlock() if cfont == nil { return nil } return &Font{cfont: cfont} }
// Loads a font from a file at the specified point size. func OpenFont(file string, ptsize int) (*Font, error) { sdl.GlobalMutex.Lock() cfile := C.CString(file) cfont := C.TTF_OpenFont(cfile, C.int(ptsize)) C.free(unsafe.Pointer(cfile)) sdl.GlobalMutex.Unlock() if cfont == nil { return nil, errors.New("Unable to load font") } return &Font{cfont: cfont}, nil }
func LoadFont(_file string, _size int) (*Font, error) { cfile := C.CString(_file) defer C.free(unsafe.Pointer(cfile)) font := C.TTF_OpenFont(cfile, C.int(_size)) return (*Font)(font), nil }
func main() { runtime.GOMAXPROCS(32) // sdl C.SDL_Init(C.SDL_INIT_AUDIO | C.SDL_INIT_VIDEO | C.SDL_INIT_TIMER) defer C.SDL_Quit() runtime.LockOSThread() window := C.SDL_CreateWindow(C.CString("play"), 0, 0, 1680, 1050, C.SDL_WINDOW_BORDERLESS|C.SDL_WINDOW_RESIZABLE|C.SDL_WINDOW_MAXIMIZED|C.SDL_WINDOW_OPENGL) if window == nil { fatalSDLError() } defer C.SDL_DestroyWindow(window) C.SDL_DisableScreenSaver() renderer := C.SDL_CreateRenderer(window, -1, C.SDL_RENDERER_ACCELERATED) if renderer == nil { fatalSDLError() } defer C.SDL_DestroyRenderer(renderer) var width, height C.int C.SDL_GetWindowSize(window, &width, &height) texture := C.SDL_CreateTexture(renderer, C.SDL_PIXELFORMAT_YV12, C.SDL_TEXTUREACCESS_STREAMING, width, height) if texture == nil { fatalSDLError() } defer C.SDL_DestroyTexture(texture) // sdl ttf if C.TTF_Init() == C.int(-1) { log.Fatal("sdl ttf init failed") } defer C.TTF_Quit() font := C.TTF_OpenFont(C.CString("/home/reus/font.ttf"), 32) if font == nil { fatalTTFError() } defer C.TTF_CloseFont(font) // open decoder decoder, err := NewDecoder(os.Args[1]) if err != nil { log.Fatal(err) } if len(decoder.AudioStreams) == 0 || len(decoder.VideoStreams) == 0 { log.Fatal("no video or audio") } defer decoder.Close() // audio aCodecCtx := decoder.AudioStreams[0].codec audioStream := setupAudioOutput(int(aCodecCtx.sample_rate), int(aCodecCtx.channels), decoder) // call closure in sdl thread callEventCode := C.SDL_RegisterEvents(1) callbacks := make(chan func(Env), 1024) call := func(f func(env Env)) { var event C.SDL_Event var userevent C.SDL_UserEvent userevent._type = C.SDL_USEREVENT userevent.code = C.Sint32(callEventCode) C.set_userevent(&event, userevent) callbacks <- f C.SDL_PushEvent(&event) } // show fps nFrames := 0 var fpsTexture *C.SDL_Texture var fpsColor C.SDL_Color var fpsSrc, fpsDst C.SDL_Rect fpsColor.r = 255 fpsColor.g = 255 fpsColor.b = 255 fpsColor.a = 0 go func() { for _ = range time.NewTicker(time.Second * 1).C { call(func(env Env) { cText := C.CString(fmt.Sprintf("%d", nFrames)) sur := C.TTF_RenderUTF8_Blended(font, cText, fpsColor) fpsSrc.w = sur.w fpsSrc.h = sur.h fpsDst.w = sur.w fpsDst.h = sur.h C.SDL_DestroyTexture(fpsTexture) fpsTexture = C.SDL_CreateTextureFromSurface(env.renderer, sur) C.SDL_FreeSurface(sur) C.free(unsafe.Pointer(cText)) nFrames = 0 }) } }() // render go func() { for { frame := <-decoder.timedFrames nFrames++ call(func(env Env) { C.SDL_UpdateYUVTexture(env.texture, nil, (*C.Uint8)(unsafe.Pointer(frame.data[0])), frame.linesize[0], (*C.Uint8)(unsafe.Pointer(frame.data[1])), frame.linesize[1], (*C.Uint8)(unsafe.Pointer(frame.data[2])), frame.linesize[2]) C.SDL_RenderCopy(env.renderer, env.texture, nil, nil) C.SDL_RenderCopy(env.renderer, fpsTexture, &fpsSrc, &fpsDst) C.SDL_RenderPresent(env.renderer) decoder.RecycleFrame(frame) }) } }() // start decode decoder.Start(decoder.VideoStreams[0], decoder.AudioStreams[0], width, height) ret := C.Pa_StartStream(audioStream) if ret != C.paNoError { fatalPAError(ret) } // main loop var ev C.SDL_Event env := Env{ window: window, renderer: renderer, texture: texture, } for { if C.SDL_WaitEvent(&ev) == C.int(0) { fatalSDLError() } switch C.get_event_type(&ev) { case C.SDL_QUIT: os.Exit(0) case C.SDL_KEYDOWN: key := C.get_event_key(&ev) switch key.keysym.sym { case C.SDLK_q: // quit os.Exit(0) case C.SDLK_f: // forward decoder.Seek(time.Second * 60) } case C.SDL_USEREVENT: if C.get_userevent_code(&ev) == callEventCode { (<-callbacks)(env) } } } }
"strconv" ) type fontKey struct { path string size int } func (me *fontKey) String() string { return me.path + strconv.Itoa(me.size) } var fonts = newFlyweight( func(key key) interface{} { k := key.(*fontKey) font := C.TTF_OpenFont(C.CString(k.path), C.int(k.size)) return font }, func(path key, val interface{}) { C.TTF_CloseFont(val.(*C.TTF_Font)) }) //A drawable representation of a string. type Text struct { color Color text *C.SDL_Surface } func (me *Text) Free() { C.SDL_FreeSurface(me.text) }
// Open a font file and create a font of the specified point size. // Some .fon fonts will have several sizes embedded in the file, so the // point size becomes the index of choosing which size. If the value // is too high, the last indexed size will be the default. func TTFOpenFont(file string, ptsize int) *C.TTF_Font { cfile := cstr(file) defer cfile.free() return C.TTF_OpenFont(cfile, C.int(ptsize)) }
func LoadFont(path string, size int) *Font { font := new(Font) font.font = C.TTF_OpenFont(C.CString(path), C.int(size)) return font }