Exemple #1
0
// changeInterfaces controls the interfaces system.
// Plugs can be connected to and disconnected from slots.
// When enableInternalInterfaceActions is true plugs and slots can also be
// explicitly added and removed.
func changeInterfaces(c *Command, r *http.Request) Response {
	var a interfaceAction
	decoder := json.NewDecoder(r.Body)
	if err := decoder.Decode(&a); err != nil {
		return BadRequest("cannot decode request body into an interface action: %v", err)
	}
	if a.Action == "" {
		return BadRequest("interface action not specified")
	}
	if !c.d.enableInternalInterfaceActions && a.Action != "connect" && a.Action != "disconnect" {
		return BadRequest("internal interface actions are disabled")
	}
	if len(a.Plugs) > 1 || len(a.Slots) > 1 {
		return NotImplemented("many-to-many operations are not implemented")
	}
	if a.Action != "connect" && a.Action != "disconnect" {
		return BadRequest("unsupported interface action: %q", a.Action)
	}
	if len(a.Plugs) == 0 || len(a.Slots) == 0 {
		return BadRequest("at least one plug and slot is required")
	}

	var change *state.Change
	var taskset *state.TaskSet
	var err error

	state := c.d.overlord.State()
	state.Lock()
	defer state.Unlock()

	switch a.Action {
	case "connect":
		summary := fmt.Sprintf("Connect %s:%s to %s:%s", a.Plugs[0].Snap, a.Plugs[0].Name, a.Slots[0].Snap, a.Slots[0].Name)
		change = state.NewChange("connect-snap", summary)
		taskset, err = ifacestate.Connect(state, a.Plugs[0].Snap, a.Plugs[0].Name, a.Slots[0].Snap, a.Slots[0].Name)
	case "disconnect":
		summary := fmt.Sprintf("Disconnect %s:%s from %s:%s", a.Plugs[0].Snap, a.Plugs[0].Name, a.Slots[0].Snap, a.Slots[0].Name)
		change = state.NewChange("disconnect-snap", summary)
		taskset, err = ifacestate.Disconnect(state, a.Plugs[0].Snap, a.Plugs[0].Name, a.Slots[0].Snap, a.Slots[0].Name)
	}

	if err == nil {
		change.AddAll(taskset)
	}

	if err != nil {
		return BadRequest("%v", err)
	}

	state.EnsureBefore(0)

	return AsyncResponse(nil, &Meta{Change: change.ID()})
}
Exemple #2
0
func installSnap(chg *state.Change, name, channel string, userID int, flags snappy.InstallFlags) error {
	st := chg.State()
	ts, err := snapstateInstall(st, name, channel, userID, flags)
	if err != nil {
		return err
	}

	// ensure that each of our task runs after the existing tasks
	chgts := state.NewTaskSet(chg.Tasks()...)
	for _, t := range ts.Tasks() {
		t.WaitAll(chgts)
	}
	chg.AddAll(ts)

	return nil
}