func Point(g *geos.Geos, node element.Node) (*geos.Geom, error) { geom := g.Point(node.Long, node.Lat) if geom == nil { return nil, NewGeomError("couldn't create point", 1) } g.DestroyLater(geom) return geom, nil }
func (c *Limiter) IntersectsBuffer(g *geos.Geos, x, y float64) bool { if c.bufferedPrep == nil { return true } if x < c.bufferedBbox.MinX || y < c.bufferedBbox.MinY || x > c.bufferedBbox.MaxX || y > c.bufferedBbox.MaxY { return false } p := g.Point(x, y) if p == nil { return false } defer g.Destroy(p) c.bufferedPrepMu.Lock() defer c.bufferedPrepMu.Unlock() return g.PreparedIntersects(c.bufferedPrep, p) }