func Polygon(g *geos.Geos, nodes []element.Node) (*geos.Geom, error) { nodes = unduplicateNodes(nodes) if len(nodes) < 4 { return nil, ErrorNoRing } coordSeq, err := g.CreateCoordSeq(uint32(len(nodes)), 2) if err != nil { return nil, err } // coordSeq inherited by LinearRing, no destroy for i, nd := range nodes { err := coordSeq.SetXY(g, uint32(i), nd.Long, nd.Lat) if err != nil { return nil, err } } ring, err := coordSeq.AsLinearRing(g) if err != nil { // coordSeq gets Destroy by GEOS return nil, err } // ring inherited by Polygon, no destroy geom := g.Polygon(ring, nil) if geom == nil { g.Destroy(ring) return nil, errors.New("unable to create polygon") } g.DestroyLater(geom) return geom, nil }
func geosPolygon(g *geos.Geos, polygon polygon) (*geos.Geom, error) { if len(polygon) == 0 { return nil, errors.New("empty polygon") } shell, err := geosRing(g, polygon[0]) if err != nil { return nil, err } holes := make([]*geos.Geom, len(polygon)-1) for i, ls := range polygon[1:] { hole, err := geosRing(g, ls) if err != nil { return nil, err } holes[i] = hole } geom := g.Polygon(shell, holes) if geom == nil { g.Destroy(shell) for _, hole := range holes { g.Destroy(hole) } return nil, errors.New("unable to create polygon") } return geom, nil }