//void glColor4us (uint16 red, uint16 green, uint16 blue, uint16 alpha) func Color4us(red uint16, green uint16, blue uint16, alpha uint16) { C.glColor4us(C.GLushort(red), C.GLushort(green), C.GLushort(blue), C.GLushort(alpha)) }
//void glLineStipple (int factor, uint16 pattern) func LineStipple(factor int, pattern uint16) { C.glLineStipple(C.GLint(factor), C.GLushort(pattern)) }
//void glColor3us (uint16 red, uint16 green, uint16 blue) func Color3us(red uint16, green uint16, blue uint16) { C.glColor3us(C.GLushort(red), C.GLushort(green), C.GLushort(blue)) }