Esempio n. 1
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// Returns the compression quality of the canvas. Ranges from 1 (lowest) to 100 (highest).
func (self *Canvas) Quality() uint {
	return uint(C.MagickGetImageCompressionQuality(self.wand))
}
Esempio n. 2
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// Returns the compression quality of the canvas. Ranges from 1 (lowest) to 100 (highest).
func (cv Canvas) Quality() uint {
	return uint(C.MagickGetImageCompressionQuality(cv.wand))
}
Esempio n. 3
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/* Gets the image compression quality. */
func (w *MagickWand) ImageCompressionQuality() uint {
	return uint(C.MagickGetImageCompressionQuality(w.wand))
}