// Returns the compression quality of the canvas. Ranges from 1 (lowest) to 100 (highest). func (self *Canvas) Quality() uint { return uint(C.MagickGetImageCompressionQuality(self.wand)) }
// Returns the compression quality of the canvas. Ranges from 1 (lowest) to 100 (highest). func (cv Canvas) Quality() uint { return uint(C.MagickGetImageCompressionQuality(cv.wand)) }
/* Gets the image compression quality. */ func (w *MagickWand) ImageCompressionQuality() uint { return uint(C.MagickGetImageCompressionQuality(w.wand)) }