func (surface *Surface) Convert(fmt *PixelFormat, flags uint32) *Surface { _surface := (*C.SDL_Surface)(unsafe.Pointer(surface)) _fmt := (*C.SDL_PixelFormat)(unsafe.Pointer(fmt)) _flags := (C.Uint32)(flags) _surface = C.SDL_ConvertSurface(_surface, _fmt, _flags) return (*Surface)(unsafe.Pointer(_surface)) }
// Surface (https://wiki.libsdl.org/SDL_ConvertSurface) func (surface *Surface) Convert(fmt *PixelFormat, flags uint32) (*Surface, error) { _surface := (*Surface)(unsafe.Pointer(C.SDL_ConvertSurface(surface.cptr(), fmt.cptr(), C.Uint32(flags)))) if _surface == nil { return nil, GetError() } return _surface, nil }
func (s *Surface) Convert(f *PixelFormat, flags uint32) (*Surface, error) { cs := C.SDL_ConvertSurface(s.c(), f.c(), C.Uint32(flags)) if cs == nil { return nil, getError() } return (*Surface)(unsafe.Pointer(cs)), nil }
func (surface *Surface) Convert(fmt *PixelFormat, flags uint32) *Surface { _surface := C.SDL_ConvertSurface(surface.cptr(), fmt.cptr(), C.Uint32(flags)) return (*Surface)(unsafe.Pointer(_surface)) }
// Creates a new surface of the specified format, and then copies and maps // the given surface to it so the blit of the converted surface will be as // fast as possible. If this function fails, it returns NULL. // // The 'flags' parameter is passed to SDL_CreateRGBSurface() and has those // semantics. You can also pass SDL_RLEACCEL in the flags parameter and // SDL will try to RLE accelerate colorkey and alpha blits in the resulting // surface. // // This function is used internally by SDL_DisplayFormat(). func convertSurface(src *C.SDL_Surface, fmt *C.SDL_PixelFormat, flags uint32) *C.SDL_Surface { return C.SDL_ConvertSurface(src, fmt, C.Uint32(flags)) }