// Get the number of general axis controls on a joystick func (joystick *Joystick) NumAxes() int { return int(C.SDL_JoystickNumAxes(joystick.cJoystick)) }
func (joystick *Joystick) NumAxes() int { _joystick := (*C.SDL_Joystick)(joystick) return (int)(C.SDL_JoystickNumAxes(_joystick)) }
func (j *Joystick) NumAxes() int { return int(C.SDL_JoystickNumAxes((*C.SDL_Joystick)(unsafe.Pointer(j)))) }
// Joystick (https://wiki.libsdl.org/SDL_JoystickNumAxes) func (joy *Joystick) NumAxes() int { return (int)(C.SDL_JoystickNumAxes(joy.cptr())) }
// Get the number of general axis controls on a joystick func JoystickNumAxes(joystick *C.SDL_Joystick) int { return int(C.SDL_JoystickNumAxes(joystick)) }