func CreateTimer(speed_secs float64) *Timer { var t *Timer t = (*Timer)(C.al_create_timer(C.double(speed_secs))) return t }
// Creates a timer wih the given tick speed. func CreateTimer(speed_secs float64) *Timer { return wrapTimer(C.al_create_timer(C.double(speed_secs))) }
func CreateTimer(speedSecs float64) *Timer { return (*Timer)(unsafe.Pointer(C.al_create_timer(C.double(speedSecs)))) }