//void glIndexiv (const int *c) func Indexiv(c *[1]int32) { C.glIndexiv((*C.GLint)(&c[0])) }
//void glIndexiv (const int *c) func Indexiv(c []int32) { if len(c) != 1 { panic(ErrorInputSize) } C.glIndexiv((*C.GLint)(&c[0])) }