func IsTexture(t Texture) (r0 bool) { defer func() { errstr := errDrain() log.Printf("gl.IsTexture(%v) %v%v", t, r0, errstr) }() return C.glIsTexture(t.c()) != 0 }
func IsTexture(t Texture) bool { return C.glIsTexture(t.c()) != 0 }
func IsTexture(texture uint32) bool { return *goBoolean(C.glIsTexture( C.GLuint(texture))) }
func (object Object) IsTexture() bool { return C.glIsTexture(C.GLuint(object)) != 0 }
func IsTexture(texture Texture) bool { return C.glIsTexture(C.GLuint(texture)) == C.GL_TRUE }