/* ***************** MAIN FUNCTION ************************ */ func main() { /* **************** OVR INIT CODE ***************** */ if err := glfw.Init(); err != nil { log.Fatalln("failed to initialize glfw") } defer glfw.Terminate() C.ovr_Initialize(nil) //create an HMD for reference. var hmd C.ovrHmd = nil // find number of headsets hmdCount := (int)(C.ovrHmd_Detect()) // print headset count fmt.Println(hmdCount) fmt.Printf("Found %d connected Rift device(s)\n\n", hmdCount) // grab the first headset if hmdCount > 0 { for i := 0; i < 1; i++ { hmd = C.ovrHmd_Create((C.int)(i)) //Print headset name fmt.Println(C.GoString(hmd.ProductName)) } } //if there is no headset connected, create a new debug. if hmd == nil { fmt.Println("Unable to open rift device\n Creating debug device.\n") hmd = C.ovrHmd_CreateDebug(C.ovrHmd_DK2) } //Starts the sensor device if C.ovrHmd_ConfigureTracking(hmd, C.ovrTrackingCap_Orientation|C.ovrTrackingCap_Position, 0) == 0 { fmt.Println("Unable to start Rift head tracker\n") } //extendedMode := C.ovrHmdCap_ExtendDesktop & hmd.HmdCaps //positioning of window and size of window var outposition mgl32.Vec2 outposition[0] = (float32)(hmd.WindowsPos.x) outposition[1] = (float32)(hmd.WindowsPos.y) //TODO: Change this to output at chosen resolution, not necessarily native pg. 76 Oculus Rift in action var outsize mgl32.Vec2 outsize[0] = (float32)(hmd.Resolution.w) outsize[1] = (float32)(hmd.Resolution.h) //print position and sizes to console fmt.Printf("Rift position:\t\t %f \t %f \nRift Size:\t\t %f \t %f \n\n", outposition.X(), outposition.Y(), outsize.X(), outsize.Y()) monitors := glfw.GetMonitors() var riftIndex int //loop over the monitors for index, element := range monitors { //print the monitor positions posX, posY := element.GetPos() fmt.Printf("Monitor Position:\t\t %d \t %d\n", posX, posY) if float32(posX) == outposition.X() && float32(posY) == outposition.Y() { riftIndex = index } } //Get video mode of monitor mode := monitors[riftIndex].GetVideoMode() outsize[0] = float32(mode.Width) outsize[1] = float32(mode.Height) /* ***************************************************** */ // ************* OPENGL / GLFW INIT CODE ************** */ glfw.WindowHint(glfw.Decorated, 0) glfw.WindowHint(glfw.Resizable, glfw.False) glfw.WindowHint(glfw.ContextVersionMajor, 4) glfw.WindowHint(glfw.ContextVersionMinor, 1) glfw.WindowHint(glfw.OpenGLProfile, glfw.OpenGLCoreProfile) glfw.WindowHint(glfw.OpenGLForwardCompatible, glfw.True) window, err := glfw.CreateWindow(int(outsize.X()), int(outsize.Y()), "LinuxVR", nil, nil) window.SetPos(int(outposition.X()), int(outposition.Y())) if gl.Init(); err != nil { panic(err) } window.MakeContextCurrent() //Print OpenGL Version to console version := gl.GoStr(gl.GetString(gl.VERSION)) fmt.Println("OpenGL Version", version, "\n\n") //keyboard input callback window.SetKeyCallback(onKey) /* **************************************************** */ previousTime := glfw.GetTime() totalTime := 0.0000 /* ******************* MAIN LOOP ******************** */ for !window.ShouldClose() { glfw.PollEvents() //Update time := glfw.GetTime() elapsed := time - previousTime previousTime = time totalTime = totalTime + elapsed //get current head state state := C.ovrHmd_GetTrackingState(hmd, 0) orientation := state.HeadPose.ThePose.Orientation //convert to go type float32 var q mgl32.Quat q.W = (float32)(orientation.w) q.V[0] = (float32)(orientation.x) q.V[1] = (float32)(orientation.y) q.V[2] = (float32)(orientation.z) //publish tracking information once a second if totalTime >= 1 { fmt.Printf("w: %f X: %f Y: %f Z: %f\n", q.W, q.X(), q.Y(), q.Z()) totalTime = 0 } //basic opengl things draw(window) //Swap buffers window.SwapBuffers() //Poll for events (keyboard, resize, etc) } /* ***************** OVR SHUTDOWN ******************** */ C.ovrHmd_Destroy(hmd) C.ovr_Shutdown() }
func Shutdown() { C.ovr_Shutdown() }