Esempio n. 1
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func TestLeader_RestoreVaultAccessors(t *testing.T) {
	s1 := testServer(t, func(c *Config) {
		c.NumSchedulers = 0
	})
	defer s1.Shutdown()
	testutil.WaitForLeader(t, s1.RPC)

	// Insert a vault accessor that should be revoked
	state := s1.fsm.State()
	va := mock.VaultAccessor()
	if err := state.UpsertVaultAccessor(100, []*structs.VaultAccessor{va}); err != nil {
		t.Fatalf("bad: %v", err)
	}

	// Swap the Vault client
	tvc := &TestVaultClient{}
	s1.vault = tvc

	// Do a restore
	if err := s1.restoreRevokingAccessors(); err != nil {
		t.Fatalf("Failed to restore: %v", err)
	}

	if len(tvc.RevokedTokens) != 1 && tvc.RevokedTokens[0].Accessor != va.Accessor {
		t.Fatalf("Bad revoked accessors: %v", tvc.RevokedTokens)
	}
}
Esempio n. 2
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func TestInvalidateHeartbeat(t *testing.T) {
	s1 := testServer(t, nil)
	defer s1.Shutdown()
	testutil.WaitForLeader(t, s1.RPC)

	// Create a node
	node := mock.Node()
	state := s1.fsm.State()
	err := state.UpsertNode(1, node)
	if err != nil {
		t.Fatalf("err: %v", err)
	}

	// This should cause a status update
	s1.invalidateHeartbeat(node.ID)

	// Check it is updated
	out, err := state.NodeByID(node.ID)
	if err != nil {
		t.Fatalf("err: %v", err)
	}
	if !out.TerminalStatus() {
		t.Fatalf("should update node: %#v", out)
	}
}
Esempio n. 3
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func TestWorker_SubmitPlan(t *testing.T) {
	s1 := testServer(t, func(c *Config) {
		c.NumSchedulers = 0
		c.EnabledSchedulers = []string{structs.JobTypeService}
	})
	defer s1.Shutdown()
	testutil.WaitForLeader(t, s1.RPC)

	// Register node
	node := mock.Node()
	testRegisterNode(t, s1, node)

	eval1 := mock.Eval()
	s1.fsm.State().UpsertJobSummary(1000, mock.JobSummary(eval1.JobID))

	// Create the register request
	s1.evalBroker.Enqueue(eval1)

	evalOut, token, err := s1.evalBroker.Dequeue([]string{eval1.Type}, time.Second)
	if err != nil {
		t.Fatalf("err: %v", err)
	}
	if evalOut != eval1 {
		t.Fatalf("Bad eval")
	}

	// Create an allocation plan
	alloc := mock.Alloc()
	s1.fsm.State().UpsertJobSummary(1200, mock.JobSummary(alloc.JobID))
	plan := &structs.Plan{
		EvalID: eval1.ID,
		NodeAllocation: map[string][]*structs.Allocation{
			node.ID: []*structs.Allocation{alloc},
		},
	}

	// Attempt to submit a plan
	w := &Worker{srv: s1, logger: s1.logger, evalToken: token}
	result, state, err := w.SubmitPlan(plan)
	if err != nil {
		t.Fatalf("err: %v", err)
	}

	// Should have no update
	if state != nil {
		t.Fatalf("unexpected state update")
	}

	// Result should have allocated
	if result == nil {
		t.Fatalf("missing result")
	}

	if result.AllocIndex == 0 {
		t.Fatalf("Bad: %#v", result)
	}
	if len(result.NodeAllocation) != 1 {
		t.Fatalf("Bad: %#v", result)
	}
}
Esempio n. 4
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func TestClient_Heartbeat(t *testing.T) {
	s1, _ := testServer(t, func(c *nomad.Config) {
		c.MinHeartbeatTTL = 50 * time.Millisecond
	})
	defer s1.Shutdown()
	testutil.WaitForLeader(t, s1.RPC)

	c1 := testClient(t, func(c *config.Config) {
		c.RPCHandler = s1
	})
	defer c1.Shutdown()

	req := structs.NodeSpecificRequest{
		NodeID:       c1.Node().ID,
		QueryOptions: structs.QueryOptions{Region: "global"},
	}
	var out structs.SingleNodeResponse

	// Register should succeed
	testutil.WaitForResult(func() (bool, error) {
		err := s1.RPC("Node.GetNode", &req, &out)
		if err != nil {
			return false, err
		}
		if out.Node == nil {
			return false, fmt.Errorf("missing reg")
		}
		return out.Node.Status == structs.NodeStatusReady, nil
	}, func(err error) {
		t.Fatalf("err: %v", err)
	})
}
Esempio n. 5
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func TestClient_UpdateAllocStatus(t *testing.T) {
	s1, _ := testServer(t, nil)
	defer s1.Shutdown()
	testutil.WaitForLeader(t, s1.RPC)

	c1 := testClient(t, func(c *config.Config) {
		c.RPCHandler = s1
	})
	defer c1.Shutdown()

	alloc := mock.Alloc()
	alloc.NodeID = c1.Node().ID
	originalStatus := "foo"
	alloc.ClientStatus = originalStatus

	state := s1.State()
	state.UpsertAllocs(100, []*structs.Allocation{alloc})

	testutil.WaitForResult(func() (bool, error) {
		out, err := state.AllocByID(alloc.ID)
		if err != nil {
			return false, err
		}
		if out == nil {
			return false, fmt.Errorf("no such alloc")
		}
		if out.ClientStatus == originalStatus {
			return false, fmt.Errorf("Alloc client status not updated; got %v", out.ClientStatus)
		}
		return true, nil
	}, func(err error) {
		t.Fatalf("err: %v", err)
	})
}
Esempio n. 6
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func TestClient_UpdateAllocStatus(t *testing.T) {
	s1, _ := testServer(t, nil)
	defer s1.Shutdown()
	testutil.WaitForLeader(t, s1.RPC)

	c1 := testClient(t, func(c *config.Config) {
		c.RPCHandler = s1
	})
	defer c1.Shutdown()

	alloc := mock.Alloc()
	alloc.NodeID = c1.Node().ID

	state := s1.State()
	state.UpsertAllocs(100, []*structs.Allocation{alloc})

	newAlloc := new(structs.Allocation)
	*newAlloc = *alloc
	newAlloc.ClientStatus = structs.AllocClientStatusRunning

	err := c1.updateAllocStatus(newAlloc)
	if err != nil {
		t.Fatalf("err: %v", err)
	}

	out, err := state.AllocByID(alloc.ID)
	if err != nil {
		t.Fatalf("err: %v", err)
	}

	if out == nil || out.ClientStatus != structs.AllocClientStatusRunning {
		t.Fatalf("bad: %#v", out)
	}
}
Esempio n. 7
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func TestClientEndpoint_UpdateAlloc(t *testing.T) {
	s1 := testServer(t, nil)
	defer s1.Shutdown()
	codec := rpcClient(t, s1)
	testutil.WaitForLeader(t, s1.RPC)

	// Create the register request
	node := mock.Node()
	reg := &structs.NodeRegisterRequest{
		Node:         node,
		WriteRequest: structs.WriteRequest{Region: "global"},
	}

	// Fetch the response
	var resp structs.GenericResponse
	if err := msgpackrpc.CallWithCodec(codec, "Node.Register", reg, &resp); err != nil {
		t.Fatalf("err: %v", err)
	}

	// Inject fake evaluations
	alloc := mock.Alloc()
	alloc.NodeID = node.ID
	state := s1.fsm.State()
	state.UpsertJobSummary(99, mock.JobSummary(alloc.JobID))
	err := state.UpsertAllocs(100, []*structs.Allocation{alloc})
	if err != nil {
		t.Fatalf("err: %v", err)
	}

	// Attempt update
	clientAlloc := new(structs.Allocation)
	*clientAlloc = *alloc
	clientAlloc.ClientStatus = structs.AllocClientStatusFailed

	// Update the alloc
	update := &structs.AllocUpdateRequest{
		Alloc:        []*structs.Allocation{clientAlloc},
		WriteRequest: structs.WriteRequest{Region: "global"},
	}
	var resp2 structs.NodeAllocsResponse
	start := time.Now()
	if err := msgpackrpc.CallWithCodec(codec, "Node.UpdateAlloc", update, &resp2); err != nil {
		t.Fatalf("err: %v", err)
	}
	if resp2.Index == 0 {
		t.Fatalf("Bad index: %d", resp2.Index)
	}
	if diff := time.Since(start); diff < batchUpdateInterval {
		t.Fatalf("too fast: %v", diff)
	}

	// Lookup the alloc
	out, err := state.AllocByID(alloc.ID)
	if err != nil {
		t.Fatalf("err: %v", err)
	}
	if out.ClientStatus != structs.AllocClientStatusFailed {
		t.Fatalf("Bad: %#v", out)
	}
}
Esempio n. 8
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func TestWorker_dequeueEvaluation(t *testing.T) {
	s1 := testServer(t, func(c *Config) {
		c.NumSchedulers = 0
		c.EnabledSchedulers = []string{structs.JobTypeService}
	})
	defer s1.Shutdown()
	testutil.WaitForLeader(t, s1.RPC)

	// Create the evaluation
	eval1 := mock.Eval()
	s1.evalBroker.Enqueue(eval1)

	// Create a worker
	w := &Worker{srv: s1, logger: s1.logger}

	// Attempt dequeue
	eval, token, shutdown := w.dequeueEvaluation(10 * time.Millisecond)
	if shutdown {
		t.Fatalf("should not shutdown")
	}
	if token == "" {
		t.Fatalf("should get token")
	}

	// Ensure we get a sane eval
	if !reflect.DeepEqual(eval, eval1) {
		t.Fatalf("bad: %#v %#v", eval, eval1)
	}
}
Esempio n. 9
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func TestWorker_dequeueEvaluation_shutdown(t *testing.T) {
	s1 := testServer(t, func(c *Config) {
		c.NumSchedulers = 0
		c.EnabledSchedulers = []string{structs.JobTypeService}
	})
	defer s1.Shutdown()
	testutil.WaitForLeader(t, s1.RPC)

	// Create a worker
	w := &Worker{srv: s1, logger: s1.logger}

	go func() {
		time.Sleep(10 * time.Millisecond)
		s1.Shutdown()
	}()

	// Attempt dequeue
	eval, _, shutdown := w.dequeueEvaluation(10 * time.Millisecond)
	if !shutdown {
		t.Fatalf("should not shutdown")
	}

	// Ensure we get a sane eval
	if eval != nil {
		t.Fatalf("bad: %#v", eval)
	}
}
Esempio n. 10
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func TestWorker_waitForIndex(t *testing.T) {
	s1 := testServer(t, func(c *Config) {
		c.NumSchedulers = 0
		c.EnabledSchedulers = []string{structs.JobTypeService}
	})
	defer s1.Shutdown()
	testutil.WaitForLeader(t, s1.RPC)

	// Get the current index
	index := s1.raft.AppliedIndex()

	// Cause an increment
	go func() {
		time.Sleep(10 * time.Millisecond)
		n := mock.Node()
		if err := s1.fsm.state.UpsertNode(index+1, n); err != nil {
			t.Fatalf("failed to upsert node: %v", err)
		}
	}()

	// Wait for a future index
	w := &Worker{srv: s1, logger: s1.logger}
	err := w.waitForIndex(index+1, time.Second)
	if err != nil {
		t.Fatalf("err: %v", err)
	}

	// Cause a timeout
	err = w.waitForIndex(index+100, 10*time.Millisecond)
	if err == nil || !strings.Contains(err.Error(), "timeout") {
		t.Fatalf("err: %v", err)
	}
}
Esempio n. 11
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func TestLeader_ReapFailedEval(t *testing.T) {
	s1 := testServer(t, func(c *Config) {
		c.NumSchedulers = 0
		c.EvalDeliveryLimit = 1
	})
	defer s1.Shutdown()
	testutil.WaitForLeader(t, s1.RPC)

	// Wait for a periodic dispatch
	eval := mock.Eval()
	s1.evalBroker.Enqueue(eval)

	// Dequeue and Nack
	out, token, err := s1.evalBroker.Dequeue(defaultSched, time.Second)
	if err != nil {
		t.Fatalf("err: %v", err)
	}
	s1.evalBroker.Nack(out.ID, token)

	// Wait updated evaluation
	state := s1.fsm.State()
	testutil.WaitForResult(func() (bool, error) {
		out, err := state.EvalByID(eval.ID)
		if err != nil {
			return false, err
		}
		return out != nil && out.Status == structs.EvalStatusFailed, nil
	}, func(err error) {
		t.Fatalf("err: %v", err)
	})
}
Esempio n. 12
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func TestLeader_ReapDuplicateEval(t *testing.T) {
	s1 := testServer(t, func(c *Config) {
		c.NumSchedulers = 0
	})
	defer s1.Shutdown()
	testutil.WaitForLeader(t, s1.RPC)

	// Create a duplicate blocked eval
	eval := mock.Eval()
	eval2 := mock.Eval()
	eval2.JobID = eval.JobID
	s1.blockedEvals.Block(eval)
	s1.blockedEvals.Block(eval2)

	// Wait for the evaluation to marked as cancelled
	state := s1.fsm.State()
	testutil.WaitForResult(func() (bool, error) {
		out, err := state.EvalByID(eval2.ID)
		if err != nil {
			return false, err
		}
		return out != nil && out.Status == structs.EvalStatusCancelled, nil
	}, func(err error) {
		t.Fatalf("err: %v", err)
	})
}
Esempio n. 13
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func TestEvalEndpoint_List(t *testing.T) {
	s1 := testServer(t, nil)
	defer s1.Shutdown()
	codec := rpcClient(t, s1)
	testutil.WaitForLeader(t, s1.RPC)

	// Create the register request
	eval1 := mock.Eval()
	eval2 := mock.Eval()
	s1.fsm.State().UpsertEvals(1000, []*structs.Evaluation{eval1, eval2})

	// Lookup the eval
	get := &structs.EvalListRequest{
		QueryOptions: structs.QueryOptions{Region: "global"},
	}
	var resp structs.EvalListResponse
	if err := msgpackrpc.CallWithCodec(codec, "Eval.List", get, &resp); err != nil {
		t.Fatalf("err: %v", err)
	}
	if resp.Index != 1000 {
		t.Fatalf("Bad index: %d %d", resp.Index, 1000)
	}

	if len(resp.Evaluations) != 2 {
		t.Fatalf("bad: %#v", resp.Evaluations)
	}
}
Esempio n. 14
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func TestEvalEndpoint_Allocations(t *testing.T) {
	s1 := testServer(t, nil)
	defer s1.Shutdown()
	codec := rpcClient(t, s1)
	testutil.WaitForLeader(t, s1.RPC)

	// Create the register request
	alloc1 := mock.Alloc()
	alloc2 := mock.Alloc()
	alloc2.EvalID = alloc1.EvalID
	state := s1.fsm.State()
	err := state.UpsertAllocs(1000,
		[]*structs.Allocation{alloc1, alloc2})
	if err != nil {
		t.Fatalf("err: %v", err)
	}

	// Lookup the eval
	get := &structs.EvalSpecificRequest{
		EvalID:       alloc1.EvalID,
		QueryOptions: structs.QueryOptions{Region: "global"},
	}
	var resp structs.EvalAllocationsResponse
	if err := msgpackrpc.CallWithCodec(codec, "Eval.Allocations", get, &resp); err != nil {
		t.Fatalf("err: %v", err)
	}
	if resp.Index != 1000 {
		t.Fatalf("Bad index: %d %d", resp.Index, 1000)
	}

	if len(resp.Allocations) != 2 {
		t.Fatalf("bad: %#v", resp.Allocations)
	}
}
Esempio n. 15
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func TestEvalEndpoint_Reap(t *testing.T) {
	s1 := testServer(t, nil)
	defer s1.Shutdown()
	codec := rpcClient(t, s1)
	testutil.WaitForLeader(t, s1.RPC)

	// Create the register request
	eval1 := mock.Eval()
	s1.fsm.State().UpsertEvals(1000, []*structs.Evaluation{eval1})

	// Reap the eval
	get := &structs.EvalDeleteRequest{
		Evals:        []string{eval1.ID},
		WriteRequest: structs.WriteRequest{Region: "global"},
	}
	var resp structs.GenericResponse
	if err := msgpackrpc.CallWithCodec(codec, "Eval.Reap", get, &resp); err != nil {
		t.Fatalf("err: %v", err)
	}
	if resp.Index == 0 {
		t.Fatalf("Bad index: %d", resp.Index)
	}

	// Ensure deleted
	outE, err := s1.fsm.State().EvalByID(eval1.ID)
	if err != nil {
		t.Fatalf("err: %v", err)
	}
	if outE != nil {
		t.Fatalf("Bad: %#v", outE)
	}
}
Esempio n. 16
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func TestClientEndpoint_GetClientAllocs(t *testing.T) {
	s1 := testServer(t, nil)
	defer s1.Shutdown()
	codec := rpcClient(t, s1)
	testutil.WaitForLeader(t, s1.RPC)

	// Create the register request
	node := mock.Node()
	reg := &structs.NodeRegisterRequest{
		Node:         node,
		WriteRequest: structs.WriteRequest{Region: "global"},
	}

	// Fetch the response
	var resp structs.GenericResponse
	if err := msgpackrpc.CallWithCodec(codec, "Node.Register", reg, &resp); err != nil {
		t.Fatalf("err: %v", err)
	}
	node.CreateIndex = resp.Index
	node.ModifyIndex = resp.Index

	// Inject fake evaluations
	alloc := mock.Alloc()
	alloc.NodeID = node.ID
	state := s1.fsm.State()
	err := state.UpsertAllocs(100, []*structs.Allocation{alloc})
	if err != nil {
		t.Fatalf("err: %v", err)
	}

	// Lookup the allocs
	get := &structs.NodeSpecificRequest{
		NodeID:       node.ID,
		QueryOptions: structs.QueryOptions{Region: "global"},
	}
	var resp2 structs.NodeClientAllocsResponse
	if err := msgpackrpc.CallWithCodec(codec, "Node.GetClientAllocs", get, &resp2); err != nil {
		t.Fatalf("err: %v", err)
	}
	if resp2.Index != 100 {
		t.Fatalf("Bad index: %d %d", resp2.Index, 100)
	}

	if len(resp2.Allocs) != 1 || resp2.Allocs[alloc.ID] != 100 {
		t.Fatalf("bad: %#v", resp2.Allocs)
	}

	// Lookup non-existing node
	get.NodeID = "foobarbaz"
	var resp3 structs.NodeClientAllocsResponse
	if err := msgpackrpc.CallWithCodec(codec, "Node.GetClientAllocs", get, &resp3); err != nil {
		t.Fatalf("err: %v", err)
	}
	if resp3.Index != 100 {
		t.Fatalf("Bad index: %d %d", resp3.Index, 100)
	}
	if len(resp3.Allocs) != 0 {
		t.Fatalf("unexpected node %#v", resp3.Allocs)
	}
}
Esempio n. 17
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func TestEvalEndpoint_Dequeue(t *testing.T) {
	s1 := testServer(t, func(c *Config) {
		c.NumSchedulers = 0 // Prevent automatic dequeue
	})
	defer s1.Shutdown()
	codec := rpcClient(t, s1)
	testutil.WaitForLeader(t, s1.RPC)

	// Create the register request
	eval1 := mock.Eval()
	s1.evalBroker.Enqueue(eval1)

	// Dequeue the eval
	get := &structs.EvalDequeueRequest{
		Schedulers:   defaultSched,
		WriteRequest: structs.WriteRequest{Region: "global"},
	}
	var resp structs.EvalDequeueResponse
	if err := msgpackrpc.CallWithCodec(codec, "Eval.Dequeue", get, &resp); err != nil {
		t.Fatalf("err: %v", err)
	}

	if !reflect.DeepEqual(eval1, resp.Eval) {
		t.Fatalf("bad: %v %v", eval1, resp.Eval)
	}

	// Ensure outstanding
	token, ok := s1.evalBroker.Outstanding(eval1.ID)
	if !ok {
		t.Fatalf("should be outstanding")
	}
	if token != resp.Token {
		t.Fatalf("bad token: %#v %#v", token, resp.Token)
	}
}
Esempio n. 18
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func TestClientEndpoint_Register(t *testing.T) {
	s1 := testServer(t, nil)
	defer s1.Shutdown()
	codec := rpcClient(t, s1)
	testutil.WaitForLeader(t, s1.RPC)

	// Create the register request
	node := mock.Node()
	req := &structs.NodeRegisterRequest{
		Node:         node,
		WriteRequest: structs.WriteRequest{Region: "global"},
	}

	// Fetch the response
	var resp structs.GenericResponse
	if err := msgpackrpc.CallWithCodec(codec, "Node.Register", req, &resp); err != nil {
		t.Fatalf("err: %v", err)
	}
	if resp.Index == 0 {
		t.Fatalf("bad index: %d", resp.Index)
	}

	// Check for the node in the FSM
	state := s1.fsm.State()
	out, err := state.NodeByID(node.ID)
	if err != nil {
		t.Fatalf("err: %v", err)
	}
	if out == nil {
		t.Fatalf("expected node")
	}
	if out.CreateIndex != resp.Index {
		t.Fatalf("index mis-match")
	}
}
Esempio n. 19
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func TestAllocEndpoint_List(t *testing.T) {
	s1 := testServer(t, nil)
	defer s1.Shutdown()
	codec := rpcClient(t, s1)
	testutil.WaitForLeader(t, s1.RPC)

	// Create the register request
	alloc := mock.Alloc()
	state := s1.fsm.State()
	err := state.UpsertAllocs(1000, []*structs.Allocation{alloc})
	if err != nil {
		t.Fatalf("err: %v", err)
	}

	// Lookup the jobs
	get := &structs.AllocListRequest{
		QueryOptions: structs.QueryOptions{Region: "global"},
	}
	var resp structs.AllocListResponse
	if err := msgpackrpc.CallWithCodec(codec, "Alloc.List", get, &resp); err != nil {
		t.Fatalf("err: %v", err)
	}
	if resp.Index != 1000 {
		t.Fatalf("Bad index: %d %d", resp.Index, 1000)
	}

	if len(resp.Allocations) != 1 {
		t.Fatalf("bad: %#v", resp.Allocations)
	}
	if resp.Allocations[0].ID != alloc.ID {
		t.Fatalf("bad: %#v", resp.Allocations[0])
	}
}
Esempio n. 20
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func TestPeriodicEndpoint_Force_NonPeriodic(t *testing.T) {
	s1 := testServer(t, func(c *Config) {
		c.NumSchedulers = 0 // Prevent automatic dequeue
	})
	state := s1.fsm.State()
	defer s1.Shutdown()
	codec := rpcClient(t, s1)
	testutil.WaitForLeader(t, s1.RPC)

	// Create and insert a non-periodic job.
	job := mock.Job()
	if err := state.UpsertJob(100, job); err != nil {
		t.Fatalf("err: %v", err)
	}

	// Force launch it.
	req := &structs.PeriodicForceRequest{
		JobID:        job.ID,
		WriteRequest: structs.WriteRequest{Region: "global"},
	}

	// Fetch the response
	var resp structs.PeriodicForceResponse
	if err := msgpackrpc.CallWithCodec(codec, "Periodic.Force", req, &resp); err == nil {
		t.Fatalf("Force on non-perodic job should err")
	}
}
Esempio n. 21
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func TestJobEndpoint_Evaluate_Periodic(t *testing.T) {
	s1 := testServer(t, func(c *Config) {
		c.NumSchedulers = 0 // Prevent automatic dequeue
	})
	defer s1.Shutdown()
	codec := rpcClient(t, s1)
	testutil.WaitForLeader(t, s1.RPC)

	// Create the register request
	job := mock.PeriodicJob()
	req := &structs.JobRegisterRequest{
		Job:          job,
		WriteRequest: structs.WriteRequest{Region: "global"},
	}

	// Fetch the response
	var resp structs.JobRegisterResponse
	if err := msgpackrpc.CallWithCodec(codec, "Job.Register", req, &resp); err != nil {
		t.Fatalf("err: %v", err)
	}
	if resp.JobModifyIndex == 0 {
		t.Fatalf("bad index: %d", resp.Index)
	}

	// Force a re-evaluation
	reEval := &structs.JobEvaluateRequest{
		JobID:        job.ID,
		WriteRequest: structs.WriteRequest{Region: "global"},
	}

	// Fetch the response
	if err := msgpackrpc.CallWithCodec(codec, "Job.Evaluate", reEval, &resp); err == nil {
		t.Fatal("expect an err")
	}
}
Esempio n. 22
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func TestJobEndpoint_Register_InvalidDriverConfig(t *testing.T) {
	s1 := testServer(t, func(c *Config) {
		c.NumSchedulers = 0 // Prevent automatic dequeue
	})
	defer s1.Shutdown()
	codec := rpcClient(t, s1)
	testutil.WaitForLeader(t, s1.RPC)

	// Create the register request with a job containing an invalid driver
	// config
	job := mock.Job()
	job.TaskGroups[0].Tasks[0].Config["foo"] = 1
	req := &structs.JobRegisterRequest{
		Job:          job,
		WriteRequest: structs.WriteRequest{Region: "global"},
	}

	// Fetch the response
	var resp structs.JobRegisterResponse
	err := msgpackrpc.CallWithCodec(codec, "Job.Register", req, &resp)
	if err == nil {
		t.Fatalf("expected a validation error")
	}

	if !strings.Contains(err.Error(), "-> config:") {
		t.Fatalf("expected a driver config validation error but got: %v", err)
	}
}
Esempio n. 23
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func TestJobEndpoint_Register_Vault_Disabled(t *testing.T) {
	s1 := testServer(t, func(c *Config) {
		c.NumSchedulers = 0 // Prevent automatic dequeue
		f := false
		c.VaultConfig.Enabled = &f
	})
	defer s1.Shutdown()
	codec := rpcClient(t, s1)
	testutil.WaitForLeader(t, s1.RPC)

	// Create the register request with a job asking for a vault policy
	job := mock.Job()
	job.TaskGroups[0].Tasks[0].Vault = &structs.Vault{
		Policies:   []string{"foo"},
		ChangeMode: structs.VaultChangeModeRestart,
	}
	req := &structs.JobRegisterRequest{
		Job:          job,
		WriteRequest: structs.WriteRequest{Region: "global"},
	}

	// Fetch the response
	var resp structs.JobRegisterResponse
	err := msgpackrpc.CallWithCodec(codec, "Job.Register", req, &resp)
	if err == nil || !strings.Contains(err.Error(), "Vault not enabled") {
		t.Fatalf("expected Vault not enabled error: %v", err)
	}
}
Esempio n. 24
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func TestJobEndpoint_Register_Vault_NoToken(t *testing.T) {
	s1 := testServer(t, func(c *Config) {
		c.NumSchedulers = 0 // Prevent automatic dequeue
	})
	defer s1.Shutdown()
	codec := rpcClient(t, s1)
	testutil.WaitForLeader(t, s1.RPC)

	// Enable vault
	tr, f := true, false
	s1.config.VaultConfig.Enabled = &tr
	s1.config.VaultConfig.AllowUnauthenticated = &f

	// Replace the Vault Client on the server
	s1.vault = &TestVaultClient{}

	// Create the register request with a job asking for a vault policy but
	// don't send a Vault token
	job := mock.Job()
	job.TaskGroups[0].Tasks[0].Vault = &structs.Vault{
		Policies:   []string{"foo"},
		ChangeMode: structs.VaultChangeModeRestart,
	}
	req := &structs.JobRegisterRequest{
		Job:          job,
		WriteRequest: structs.WriteRequest{Region: "global"},
	}

	// Fetch the response
	var resp structs.JobRegisterResponse
	err := msgpackrpc.CallWithCodec(codec, "Job.Register", req, &resp)
	if err == nil || !strings.Contains(err.Error(), "missing Vault Token") {
		t.Fatalf("expected Vault not enabled error: %v", err)
	}
}
Esempio n. 25
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func TestJobEndpoint_Evaluations(t *testing.T) {
	s1 := testServer(t, nil)
	defer s1.Shutdown()
	codec := rpcClient(t, s1)
	testutil.WaitForLeader(t, s1.RPC)

	// Create the register request
	eval1 := mock.Eval()
	eval2 := mock.Eval()
	eval2.JobID = eval1.JobID
	state := s1.fsm.State()
	err := state.UpsertEvals(1000,
		[]*structs.Evaluation{eval1, eval2})
	if err != nil {
		t.Fatalf("err: %v", err)
	}

	// Lookup the jobs
	get := &structs.JobSpecificRequest{
		JobID:        eval1.JobID,
		QueryOptions: structs.QueryOptions{Region: "global"},
	}
	var resp2 structs.JobEvaluationsResponse
	if err := msgpackrpc.CallWithCodec(codec, "Job.Evaluations", get, &resp2); err != nil {
		t.Fatalf("err: %v", err)
	}
	if resp2.Index != 1000 {
		t.Fatalf("Bad index: %d %d", resp2.Index, 1000)
	}

	if len(resp2.Evaluations) != 2 {
		t.Fatalf("bad: %#v", resp2.Evaluations)
	}
}
Esempio n. 26
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func TestAllocEndpoint_GetAlloc(t *testing.T) {
	s1 := testServer(t, nil)
	defer s1.Shutdown()
	codec := rpcClient(t, s1)
	testutil.WaitForLeader(t, s1.RPC)

	// Create the register request
	alloc := mock.Alloc()
	state := s1.fsm.State()
	err := state.UpsertAllocs(1000, []*structs.Allocation{alloc})
	if err != nil {
		t.Fatalf("err: %v", err)
	}

	// Lookup the jobs
	get := &structs.AllocSpecificRequest{
		AllocID:      alloc.ID,
		QueryOptions: structs.QueryOptions{Region: "global"},
	}
	var resp structs.SingleAllocResponse
	if err := msgpackrpc.CallWithCodec(codec, "Alloc.GetAlloc", get, &resp); err != nil {
		t.Fatalf("err: %v", err)
	}
	if resp.Index != 1000 {
		t.Fatalf("Bad index: %d %d", resp.Index, 1000)
	}

	if !reflect.DeepEqual(alloc, resp.Alloc) {
		t.Fatalf("bad: %#v", resp.Alloc)
	}
}
Esempio n. 27
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func TestPeriodicDispatch_RunningChildren_ActiveEvals(t *testing.T) {
	s1 := testServer(t, nil)
	defer s1.Shutdown()
	testutil.WaitForLeader(t, s1.RPC)

	// Insert periodic job and child.
	state := s1.fsm.State()
	job := mock.PeriodicJob()
	if err := state.UpsertJob(1000, job); err != nil {
		t.Fatalf("UpsertJob failed: %v", err)
	}

	childjob := deriveChildJob(job)
	if err := state.UpsertJob(1001, childjob); err != nil {
		t.Fatalf("UpsertJob failed: %v", err)
	}

	// Insert non-terminal eval
	eval := mock.Eval()
	eval.JobID = childjob.ID
	eval.Status = structs.EvalStatusPending
	if err := state.UpsertEvals(1002, []*structs.Evaluation{eval}); err != nil {
		t.Fatalf("UpsertEvals failed: %v", err)
	}

	running, err := s1.RunningChildren(job)
	if err != nil {
		t.Fatalf("RunningChildren failed: %v", err)
	}

	if !running {
		t.Fatalf("RunningChildren should return true")
	}
}
Esempio n. 28
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func TestClientEndpoint_CreateNodeEvals(t *testing.T) {
	s1 := testServer(t, nil)
	defer s1.Shutdown()
	testutil.WaitForLeader(t, s1.RPC)

	// Inject fake evaluations
	alloc := mock.Alloc()
	state := s1.fsm.State()
	err := state.UpsertAllocs(1, []*structs.Allocation{alloc})
	if err != nil {
		t.Fatalf("err: %v", err)
	}

	// Create some evaluations
	ids, index, err := s1.endpoints.Node.createNodeEvals(alloc.NodeID, 1)
	if err != nil {
		t.Fatalf("err: %v", err)
	}
	if index == 0 {
		t.Fatalf("bad: %d", index)
	}
	if len(ids) != 1 {
		t.Fatalf("bad: %s", ids)
	}

	// Lookup the evaluation
	eval, err := state.EvalByID(ids[0])
	if err != nil {
		t.Fatalf("err: %v", err)
	}
	if eval == nil {
		t.Fatalf("expected eval")
	}
	if eval.CreateIndex != index {
		t.Fatalf("index mis-match")
	}

	if eval.Priority != alloc.Job.Priority {
		t.Fatalf("bad: %#v", eval)
	}
	if eval.Type != alloc.Job.Type {
		t.Fatalf("bad: %#v", eval)
	}
	if eval.TriggeredBy != structs.EvalTriggerNodeUpdate {
		t.Fatalf("bad: %#v", eval)
	}
	if eval.JobID != alloc.JobID {
		t.Fatalf("bad: %#v", eval)
	}
	if eval.NodeID != alloc.NodeID {
		t.Fatalf("bad: %#v", eval)
	}
	if eval.NodeModifyIndex != 1 {
		t.Fatalf("bad: %#v", eval)
	}
	if eval.Status != structs.EvalStatusPending {
		t.Fatalf("bad: %#v", eval)
	}
}
Esempio n. 29
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func TestCoreScheduler_EvalGC(t *testing.T) {
	s1 := testServer(t, nil)
	defer s1.Shutdown()
	testutil.WaitForLeader(t, s1.RPC)

	// Insert "dead" eval
	state := s1.fsm.State()
	eval := mock.Eval()
	eval.Status = structs.EvalStatusFailed
	err := state.UpsertEvals(1000, []*structs.Evaluation{eval})
	if err != nil {
		t.Fatalf("err: %v", err)
	}

	// Insert "dead" alloc
	alloc := mock.Alloc()
	alloc.EvalID = eval.ID
	alloc.DesiredStatus = structs.AllocDesiredStatusFailed
	err = state.UpsertAllocs(1001, []*structs.Allocation{alloc})
	if err != nil {
		t.Fatalf("err: %v", err)
	}

	// Update the time tables to make this work
	tt := s1.fsm.TimeTable()
	tt.Witness(2000, time.Now().UTC().Add(-1*s1.config.EvalGCThreshold))

	// Create a core scheduler
	snap, err := state.Snapshot()
	if err != nil {
		t.Fatalf("err: %v", err)
	}
	core := NewCoreScheduler(s1, snap)

	// Attempt the GC
	gc := s1.coreJobEval(structs.CoreJobEvalGC)
	gc.ModifyIndex = 2000
	err = core.Process(gc)
	if err != nil {
		t.Fatalf("err: %v", err)
	}

	// Should be gone
	out, err := state.EvalByID(eval.ID)
	if err != nil {
		t.Fatalf("err: %v", err)
	}
	if out != nil {
		t.Fatalf("bad: %v", out)
	}

	outA, err := state.AllocByID(alloc.ID)
	if err != nil {
		t.Fatalf("err: %v", err)
	}
	if outA != nil {
		t.Fatalf("bad: %v", outA)
	}
}
Esempio n. 30
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func TestClientEndpoint_ListNodes(t *testing.T) {
	s1 := testServer(t, nil)
	defer s1.Shutdown()
	codec := rpcClient(t, s1)
	testutil.WaitForLeader(t, s1.RPC)

	// Create the register request
	node := mock.Node()
	reg := &structs.NodeRegisterRequest{
		Node:         node,
		WriteRequest: structs.WriteRequest{Region: "global"},
	}

	// Fetch the response
	var resp structs.GenericResponse
	if err := msgpackrpc.CallWithCodec(codec, "Node.Register", reg, &resp); err != nil {
		t.Fatalf("err: %v", err)
	}
	node.CreateIndex = resp.Index
	node.ModifyIndex = resp.Index

	// Lookup the node
	get := &structs.NodeListRequest{
		QueryOptions: structs.QueryOptions{Region: "global"},
	}
	var resp2 structs.NodeListResponse
	if err := msgpackrpc.CallWithCodec(codec, "Node.List", get, &resp2); err != nil {
		t.Fatalf("err: %v", err)
	}
	if resp2.Index != resp.Index {
		t.Fatalf("Bad index: %d %d", resp2.Index, resp.Index)
	}

	if len(resp2.Nodes) != 1 {
		t.Fatalf("bad: %#v", resp2.Nodes)
	}
	if resp2.Nodes[0].ID != node.ID {
		t.Fatalf("bad: %#v", resp2.Nodes[0])
	}

	// Lookup the node with prefix
	get = &structs.NodeListRequest{
		QueryOptions: structs.QueryOptions{Region: "global", Prefix: node.ID[:4]},
	}
	var resp3 structs.NodeListResponse
	if err := msgpackrpc.CallWithCodec(codec, "Node.List", get, &resp3); err != nil {
		t.Fatalf("err: %v", err)
	}
	if resp3.Index != resp.Index {
		t.Fatalf("Bad index: %d %d", resp3.Index, resp2.Index)
	}

	if len(resp3.Nodes) != 1 {
		t.Fatalf("bad: %#v", resp3.Nodes)
	}
	if resp3.Nodes[0].ID != node.ID {
		t.Fatalf("bad: %#v", resp3.Nodes[0])
	}
}