Esempio n. 1
0
// Bootstrap kicks off IpfsNode bootstrapping. This function will periodically
// check the number of open connections and -- if there are too few -- initiate
// connections to well-known bootstrap peers. It also kicks off subsystem
// bootstrapping (i.e. routing).
func Bootstrap(n *IpfsNode, cfg BootstrapConfig) (io.Closer, error) {

	// make a signal to wait for one bootstrap round to complete.
	doneWithRound := make(chan struct{})

	// the periodic bootstrap function -- the connection supervisor
	periodic := func(worker goprocess.Process) {
		ctx := procctx.OnClosingContext(worker)
		defer log.EventBegin(ctx, "periodicBootstrap", n.Identity).Done()

		if err := bootstrapRound(ctx, n.PeerHost, cfg); err != nil {
			log.Event(ctx, "bootstrapError", n.Identity, lgbl.Error(err))
			log.Debugf("%s bootstrap error: %s", n.Identity, err)
		}

		<-doneWithRound
	}

	// kick off the node's periodic bootstrapping
	proc := periodicproc.Tick(cfg.Period, periodic)
	proc.Go(periodic) // run one right now.

	// kick off Routing.Bootstrap
	if n.Routing != nil {
		ctx := procctx.OnClosingContext(proc)
		if err := n.Routing.Bootstrap(ctx); err != nil {
			proc.Close()
			return nil, err
		}
	}

	doneWithRound <- struct{}{}
	close(doneWithRound) // it no longer blocks periodic
	return proc, nil
}
Esempio n. 2
0
// HandleSync reads the next name off the Stream, and calls a handler function
// This is done synchronously. The handler function will return before
// HandleSync returns.
func (m *Mux) HandleSync(s inet.Stream) {
	ctx := context.Background()

	name, handler, err := m.ReadHeader(s)
	if err != nil {
		err = fmt.Errorf("protocol mux error: %s", err)
		log.Event(ctx, "muxError", lgbl.Error(err))
		s.Close()
		return
	}

	log.Debugf("muxer handle protocol %s: %s", s.Conn().RemotePeer(), name)
	handler(s)
}
Esempio n. 3
0
// connHandler is called by the StreamSwarm whenever a new connection is added
// here we configure it slightly. Note that this is sequential, so if anything
// will take a while do it in a goroutine.
// See https://godoc.org/github.com/jbenet/go-peerstream for more information
func (s *Swarm) connHandler(c *ps.Conn) *Conn {
	ctx := context.Background()
	// this context is for running the handshake, which -- when receiveing connections
	// -- we have no bound on beyond what the transport protocol bounds it at.
	// note that setup + the handshake are bounded by underlying io.
	// (i.e. if TCP or UDP disconnects (or the swarm closes), we're done.
	// Q: why not have a shorter handshake? think about an HTTP server on really slow conns.
	// as long as the conn is live (TCP says its online), it tries its best. we follow suit.)

	sc, err := s.newConnSetup(ctx, c)
	if err != nil {
		log.Debug(err)
		log.Event(ctx, "newConnHandlerDisconnect", lgbl.NetConn(c.NetConn()), lgbl.Error(err))
		c.Close() // boom. close it.
		return nil
	}

	return sc
}