// Bootstrap kicks off IpfsNode bootstrapping. This function will periodically // check the number of open connections and -- if there are too few -- initiate // connections to well-known bootstrap peers. It also kicks off subsystem // bootstrapping (i.e. routing). func Bootstrap(n *IpfsNode, cfg BootstrapConfig) (io.Closer, error) { // make a signal to wait for one bootstrap round to complete. doneWithRound := make(chan struct{}) // the periodic bootstrap function -- the connection supervisor periodic := func(worker goprocess.Process) { ctx := procctx.OnClosingContext(worker) defer log.EventBegin(ctx, "periodicBootstrap", n.Identity).Done() if err := bootstrapRound(ctx, n.PeerHost, cfg); err != nil { log.Event(ctx, "bootstrapError", n.Identity, lgbl.Error(err)) log.Debugf("%s bootstrap error: %s", n.Identity, err) } <-doneWithRound } // kick off the node's periodic bootstrapping proc := periodicproc.Tick(cfg.Period, periodic) proc.Go(periodic) // run one right now. // kick off Routing.Bootstrap if n.Routing != nil { ctx := procctx.OnClosingContext(proc) if err := n.Routing.Bootstrap(ctx); err != nil { proc.Close() return nil, err } } doneWithRound <- struct{}{} close(doneWithRound) // it no longer blocks periodic return proc, nil }
// HandleSync reads the next name off the Stream, and calls a handler function // This is done synchronously. The handler function will return before // HandleSync returns. func (m *Mux) HandleSync(s inet.Stream) { ctx := context.Background() name, handler, err := m.ReadHeader(s) if err != nil { err = fmt.Errorf("protocol mux error: %s", err) log.Event(ctx, "muxError", lgbl.Error(err)) s.Close() return } log.Debugf("muxer handle protocol %s: %s", s.Conn().RemotePeer(), name) handler(s) }
// connHandler is called by the StreamSwarm whenever a new connection is added // here we configure it slightly. Note that this is sequential, so if anything // will take a while do it in a goroutine. // See https://godoc.org/github.com/jbenet/go-peerstream for more information func (s *Swarm) connHandler(c *ps.Conn) *Conn { ctx := context.Background() // this context is for running the handshake, which -- when receiveing connections // -- we have no bound on beyond what the transport protocol bounds it at. // note that setup + the handshake are bounded by underlying io. // (i.e. if TCP or UDP disconnects (or the swarm closes), we're done. // Q: why not have a shorter handshake? think about an HTTP server on really slow conns. // as long as the conn is live (TCP says its online), it tries its best. we follow suit.) sc, err := s.newConnSetup(ctx, c) if err != nil { log.Debug(err) log.Event(ctx, "newConnHandlerDisconnect", lgbl.NetConn(c.NetConn()), lgbl.Error(err)) c.Close() // boom. close it. return nil } return sc }