Esempio n. 1
0
func getTransition(d dynamics.Dwimmer, s *term.SettingT, quotedSetting term.T) term.T {
	setting, err := represent.ToSetting(d, quotedSetting)
	if err != nil {
		return term.Make("asked to get a transition in setting [], "+
			"but while converting to a setting received []").T(quotedSetting, err)
	}
	result, ok := d.Get(setting)
	if !ok {
		return NoCompiledAction.T()
	}
	return core.Answer.T(represent.Transition(result))
}
Esempio n. 2
0
func findAction(d dynamics.Dwimmer, s *term.SettingT, quotedSetting term.T) term.T {
	setting, err := represent.ToSetting(d, quotedSetting)
	if err != nil {
		return term.Make("asked to decide what to do in setting [], "+
			"but while converting to a setting received []").T(quotedSetting, err)
	}
	transition, ok := d.Get(setting)
	if !ok {
		transition := ElicitAction(d, s, setting)
		d.Save(setting, transition)
	}
	return core.Answer.T(represent.Transition(transition))
}
Esempio n. 3
0
func Suggestions(d dynamics.Dwimmer, s *term.Setting, n int) ([]term.ActionC, []float32) {
	settings, settingPriorities := analogies(d, s, n)
	result := []term.ActionC{}
	priorities := []float32{}
buildingResult:
	for i, other := range settings {
		t, _ := d.Get(other)
		simple, isSimple := t.(dynamics.SimpleTransition)
		if isSimple {
			action := simple.Action
			for _, otherAction := range result {
				if action.ID() == otherAction.ID() {
					continue buildingResult
				}
			}
			result = append(result, action)
			priorities = append(priorities, settingPriorities[i])
		}
	}
	return result, priorities
}