Esempio n. 1
0
func createController() *env.Controller {
	var controller *env.Controller
	controller = new(env.Controller)

	var tileMap = env.LoadMap(arg.File())

	controller.InitController(tileMap)
	return controller
}
Esempio n. 2
0
func pathfindEnvironment(discoverAll bool) (*env.Controller,
	*TileState) {
	var cont *env.Controller
	var tile *TileState
	var tileMap [env.MAX_SIZE][env.MAX_SIZE]bool

	tileMap[0][0] = true
	tileMap[0][1] = true
	tileMap[0][2] = true
	tileMap[1][2] = true
	tileMap[2][2] = true
	tileMap[2][1] = true
	tileMap[2][0] = true

	cont = new(env.Controller)
	cont.InitController(tileMap)

	tile = new(TileState)
	tile.AddDiscovery(cont.GetStartingTile())

	// Mark all walls where there are no tiles
	for x := 0; x < env.MAX_SIZE; x++ {
		for y := 0; y < env.MAX_SIZE; y++ {
			if !tileMap[x][y] {
				tile.tiles[x][y].explored = true
			}
		}
	}

	if discoverAll {
		t := cont.GetStartingTile()

		t = t.GetNeighbour(env.UP) // 0 1
		tile.AddDiscovery(t)

		t = t.GetNeighbour(env.UP) // 0 2
		tile.AddDiscovery(t)

		t = t.GetNeighbour(env.RIGHT) // 1 2
		tile.AddDiscovery(t)

		t = t.GetNeighbour(env.RIGHT) // 2 2
		tile.AddDiscovery(t)

		t = t.GetNeighbour(env.DOWN) // 2 1
		tile.AddDiscovery(t)

		t = t.GetNeighbour(env.DOWN)
		tile.AddDiscovery(t) // 2 0
	}

	return cont, tile
}
Esempio n. 3
0
func createDummyEnvController() *env.Controller {
	var c *env.Controller = new(env.Controller)

	var tileMap [env.MAX_SIZE][env.MAX_SIZE]bool
	tileMap[0][0] = true
	tileMap[1][0] = true
	tileMap[2][0] = true
	tileMap[0][1] = true
	tileMap[1][1] = true
	tileMap[2][1] = true

	c.InitController(tileMap)
	return c
}