// Sets the opacity of the stroke on the current drawing surface. func (self *Canvas) SetStrokeOpacity(value float64) { C.DrawSetStrokeOpacity(self.drawing, C.double(value)) }
// Sets the opacity of the stroke on the current drawing surface. func (cv Canvas) SetStrokeOpacity(value float64) { C.DrawSetStrokeOpacity(cv.drawing, C.double(value)) }
// Specifies the opacity of stroked object outlines. // // opacity: stroke opacity. The value 1.0 is opaque. func (dw *DrawingWand) SetStrokeOpacity(opacity float64) { C.DrawSetStrokeOpacity(dw.dw, C.double(opacity)) }