// Waits indefinitely for the next available event func WaitEvent() Event { var cev C.SDL_Event ret := C.SDL_WaitEvent(&cev) if ret == 0 { return nil } return goEvent((*cevent)(cast(&cev))) }
// WaitEvent (https://wiki.libsdl.org/SDL_WaitEvent) func WaitEvent() Event { var cevent CEvent _event := (*C.SDL_Event)(unsafe.Pointer(&cevent)) ok := int(C.SDL_WaitEvent(_event)) if ok == 0 { return nil } return goEvent(&cevent) }
func WaitEvent(ev *Event) error { evLock.Lock() defer evLock.Unlock() if C.SDL_WaitEvent(evCache.c()) == 0 { return getError() } *ev = evCache.toGo() return nil }
func HandleEvents() { for running := true; running; { var e C.SDL_Event C.SDL_WaitEvent(&e) switch C.eventType(&e) { case C.SDL_QUIT: inputChan <- e running = false case C.SDL_KEYDOWN, C.SDL_KEYUP, C.SDL_MOUSEBUTTONDOWN, C.SDL_MOUSEBUTTONUP, C.SDL_MOUSEWHEEL: inputChan <- e case Event_MainOpEvent: (<-mainOpChan)() case Event_DrawEvent: drawFunc() C.SDL_RenderPresent(renderer) drawComplete <- nil } } }
// Waits indefinitely for the next available event func (event *Event) Wait() bool { var ret = C.SDL_WaitEvent((*C.SDL_Event)(cast(event))) return ret != 0 }
func main() { runtime.GOMAXPROCS(32) // sdl C.SDL_Init(C.SDL_INIT_AUDIO | C.SDL_INIT_VIDEO | C.SDL_INIT_TIMER) defer C.SDL_Quit() runtime.LockOSThread() window := C.SDL_CreateWindow(C.CString("play"), 0, 0, 1680, 1050, C.SDL_WINDOW_BORDERLESS|C.SDL_WINDOW_RESIZABLE|C.SDL_WINDOW_MAXIMIZED|C.SDL_WINDOW_OPENGL) if window == nil { fatalSDLError() } defer C.SDL_DestroyWindow(window) C.SDL_DisableScreenSaver() renderer := C.SDL_CreateRenderer(window, -1, C.SDL_RENDERER_ACCELERATED) if renderer == nil { fatalSDLError() } defer C.SDL_DestroyRenderer(renderer) var width, height C.int C.SDL_GetWindowSize(window, &width, &height) texture := C.SDL_CreateTexture(renderer, C.SDL_PIXELFORMAT_YV12, C.SDL_TEXTUREACCESS_STREAMING, width, height) if texture == nil { fatalSDLError() } defer C.SDL_DestroyTexture(texture) // sdl ttf if C.TTF_Init() == C.int(-1) { log.Fatal("sdl ttf init failed") } defer C.TTF_Quit() font := C.TTF_OpenFont(C.CString("/home/reus/font.ttf"), 32) if font == nil { fatalTTFError() } defer C.TTF_CloseFont(font) // open decoder decoder, err := NewDecoder(os.Args[1]) if err != nil { log.Fatal(err) } if len(decoder.AudioStreams) == 0 || len(decoder.VideoStreams) == 0 { log.Fatal("no video or audio") } defer decoder.Close() // audio aCodecCtx := decoder.AudioStreams[0].codec audioStream := setupAudioOutput(int(aCodecCtx.sample_rate), int(aCodecCtx.channels), decoder) // call closure in sdl thread callEventCode := C.SDL_RegisterEvents(1) callbacks := make(chan func(Env), 1024) call := func(f func(env Env)) { var event C.SDL_Event var userevent C.SDL_UserEvent userevent._type = C.SDL_USEREVENT userevent.code = C.Sint32(callEventCode) C.set_userevent(&event, userevent) callbacks <- f C.SDL_PushEvent(&event) } // show fps nFrames := 0 var fpsTexture *C.SDL_Texture var fpsColor C.SDL_Color var fpsSrc, fpsDst C.SDL_Rect fpsColor.r = 255 fpsColor.g = 255 fpsColor.b = 255 fpsColor.a = 0 go func() { for _ = range time.NewTicker(time.Second * 1).C { call(func(env Env) { cText := C.CString(fmt.Sprintf("%d", nFrames)) sur := C.TTF_RenderUTF8_Blended(font, cText, fpsColor) fpsSrc.w = sur.w fpsSrc.h = sur.h fpsDst.w = sur.w fpsDst.h = sur.h C.SDL_DestroyTexture(fpsTexture) fpsTexture = C.SDL_CreateTextureFromSurface(env.renderer, sur) C.SDL_FreeSurface(sur) C.free(unsafe.Pointer(cText)) nFrames = 0 }) } }() // render go func() { for { frame := <-decoder.timedFrames nFrames++ call(func(env Env) { C.SDL_UpdateYUVTexture(env.texture, nil, (*C.Uint8)(unsafe.Pointer(frame.data[0])), frame.linesize[0], (*C.Uint8)(unsafe.Pointer(frame.data[1])), frame.linesize[1], (*C.Uint8)(unsafe.Pointer(frame.data[2])), frame.linesize[2]) C.SDL_RenderCopy(env.renderer, env.texture, nil, nil) C.SDL_RenderCopy(env.renderer, fpsTexture, &fpsSrc, &fpsDst) C.SDL_RenderPresent(env.renderer) decoder.RecycleFrame(frame) }) } }() // start decode decoder.Start(decoder.VideoStreams[0], decoder.AudioStreams[0], width, height) ret := C.Pa_StartStream(audioStream) if ret != C.paNoError { fatalPAError(ret) } // main loop var ev C.SDL_Event env := Env{ window: window, renderer: renderer, texture: texture, } for { if C.SDL_WaitEvent(&ev) == C.int(0) { fatalSDLError() } switch C.get_event_type(&ev) { case C.SDL_QUIT: os.Exit(0) case C.SDL_KEYDOWN: key := C.get_event_key(&ev) switch key.keysym.sym { case C.SDLK_q: // quit os.Exit(0) case C.SDLK_f: // forward decoder.Seek(time.Second * 60) } case C.SDL_USEREVENT: if C.get_userevent_code(&ev) == callEventCode { (<-callbacks)(env) } } } }
func run() { scrollFunc := func(b bool, x, y int) { var e MouseWheelEvent e.Up = b e.X = x e.Y = y mouseWheelListenersLock.Lock() for _, v := range mouseWheelListeners { go v.MouseWheelScroll(e) } mouseWheelListenersLock.Unlock() } for running { var e C.SDL_Event C.SDL_WaitEvent(&e) switch C.eventType(&e) { case C.SDL_QUIT: go func() { quitListenersLock.Lock() for _, v := range quitListeners { go v.Quit() } quitListenersLock.Unlock() }() running = false case C.SDL_KEYDOWN: go func() { var ke KeyEvent ke.Key = int(C.eventKey(&e)) keyPressListenersLock.Lock() for _, v := range keyPressListeners { go v.KeyPress(ke) } keyPressListenersLock.Unlock() }() case C.SDL_KEYUP: go func() { var ke KeyEvent ke.Key = int(C.eventKey(&e)) keyReleaseListenersLock.Lock() for _, v := range keyReleaseListeners { go v.KeyRelease(ke) } keyReleaseListenersLock.Unlock() }() case C.SDL_MOUSEBUTTONDOWN: x := int(C.eventMouseX(&e)) y := int(C.eventMouseY(&e)) switch C.eventMouseButton(&e) { case C.SDL_BUTTON_WHEELUP: go scrollFunc(true, x, y) case C.SDL_BUTTON_WHEELDOWN: go scrollFunc(false, x, y) default: go func() { var me MouseEvent me.X = x me.Y = y me.Button = int(C.eventMouseButton(&e)) mousePressListenersLock.Lock() for _, v := range mousePressListeners { go v.MouseButtonPress(me) } mousePressListenersLock.Unlock() }() } case C.SDL_MOUSEBUTTONUP: x := int(C.eventMouseX(&e)) y := int(C.eventMouseY(&e)) switch C.eventMouseButton(&e) { case C.SDL_BUTTON_WHEELUP: go scrollFunc(true, x, y) case C.SDL_BUTTON_WHEELDOWN: go scrollFunc(false, x, y) default: go func() { var me MouseEvent me.Button = int(C.eventMouseButton(&e)) me.X = int(C.eventMouseX(&e)) me.Y = int(C.eventMouseY(&e)) mouseReleaseListenersLock.Lock() for _, v := range mouseReleaseListeners { go v.MouseButtonRelease(me) } mouseReleaseListenersLock.Unlock() }() } } } }