func (_self_ *PixbufAnimationIter) GetDelayTime() (_return_ C.int) { _return_ = C.gdk_pixbuf_animation_iter_get_delay_time((*C.GdkPixbufAnimationIter)(_self_._value_)) return }
/* Gets the number of milliseconds the current pixbuf should be displayed, or -1 if the current pixbuf should be displayed forever. g_timeout_add() conveniently takes a timeout in milliseconds, so you can use a timeout to schedule the next update. */ func (self *TraitPixbufAnimationIter) GetDelayTime() (return__ int) { var __cgo__return__ C.int __cgo__return__ = C.gdk_pixbuf_animation_iter_get_delay_time(self.CPointer) return__ = int(__cgo__return__) return }