//void glGetTexLevelParameterfv (GLenum target, int level, GLenum pname, float *params) func GetTexLevelParameterfv(target GLenum, level int, pname GLenum, params []float32) { if len(params) == 0 { panic(ErrorInputSize) } C.glGetTexLevelParameterfv(C.GLenum(target), C.GLint(level), C.GLenum(pname), (*C.GLfloat)(¶ms[0])) }
//void glGetTexLevelParameterfv (GLenum target, int level, GLenum pname, float *params) func GetTexLevelParameterfv(target GLenum, level int, pname GLenum, params []float32) { if len(params) == 0 { panic("Invalid params slice length") } C.glGetTexLevelParameterfv(C.GLenum(target), C.GLint(level), C.GLenum(pname), (*C.GLfloat)(¶ms[0])) }