//void glTexCoord1dv (const float64 *v) func TexCoord1dv(v []float64) { if len(v) != 1 { panic(ErrorInputSize) } C.glTexCoord1dv((*C.GLdouble)(&v[0])) }
//void glTexCoord1dv (const float64 *v) func TexCoord1dv(v *[1]float64) { C.glTexCoord1dv((*C.GLdouble)(&v[0])) }