// This is a slightly modified version of xgraphics.XShowExtra that does // not set any resize constraints on the window (so that it can go // fullscreen). func showImage(im *xgraphics.Image, name string, quit bool) *xwindow.Window { if len(name) == 0 { name = "xgbutil Image Window" } w, h := im.Rect.Dx(), im.Rect.Dy() win, err := xwindow.Generate(im.X) if err != nil { xgbutil.Logger.Printf("Could not generate new window id: %s", err) return nil } // Create a very simple window with dimensions equal to the image. win.Create(im.X.RootWin(), 0, 0, w, h, 0) // Make this window close gracefully. win.WMGracefulClose(func(w *xwindow.Window) { xevent.Detach(w.X, w.Id) keybind.Detach(w.X, w.Id) mousebind.Detach(w.X, w.Id) w.Destroy() if quit { xevent.Quit(w.X) } }) // Set WM_STATE so it is interpreted as a top-level window. err = icccm.WmStateSet(im.X, win.Id, &icccm.WmState{ State: icccm.StateNormal, }) if err != nil { // not a fatal error xgbutil.Logger.Printf("Could not set WM_STATE: %s", err) } // Set _NET_WM_NAME so it looks nice. err = ewmh.WmNameSet(im.X, win.Id, name) if err != nil { // not a fatal error xgbutil.Logger.Printf("Could not set _NET_WM_NAME: %s", err) } // Paint our image before mapping. im.XSurfaceSet(win.Id) im.XDraw() im.XPaint(win.Id) // Now we can map, since we've set all our properties. // (The initial map is when the window manager starts managing.) win.Map() return win }
// SetRoot sets the given background as the root window background. func SetRoot(X *xgbutil.XUtil, bg *xgraphics.Image) error { root := X.RootWin() if err := bg.XSurfaceSet(root); err != nil { return err } bg.XDraw() bg.XPaint(root) // FIXME: This doesn't set the pixmap persistently. As soon as the program // exits, the pixmap is destroyed. Find a way to make it persistent. xprop.ChangeProp32(X, root, "_XROOTPMAP_ID", "PIXMAP", uint(bg.Pixmap)) xprop.ChangeProp32(X, root, "ESETROOT_PMAP_ID", "PIXMAP", uint(bg.Pixmap)) return nil }