// inplaceUpdate attempts to update allocations in-place where possible. func inplaceUpdate(ctx Context, eval *structs.Evaluation, job *structs.Job, stack Stack, updates []allocTuple) []allocTuple { n := len(updates) inplace := 0 for i := 0; i < n; i++ { // Get the update update := updates[i] // Check if the task drivers or config has changed, requires // a rolling upgrade since that cannot be done in-place. existing := update.Alloc.Job.LookupTaskGroup(update.TaskGroup.Name) if tasksUpdated(update.TaskGroup, existing) { continue } // Get the existing node node, err := ctx.State().NodeByID(update.Alloc.NodeID) if err != nil { ctx.Logger().Printf("[ERR] sched: %#v failed to get node '%s': %v", eval, update.Alloc.NodeID, err) continue } if node == nil { continue } // Set the existing node as the base set stack.SetNodes([]*structs.Node{node}) // Stage an eviction of the current allocation. This is done so that // the current allocation is discounted when checking for feasability. // Otherwise we would be trying to fit the tasks current resources and // updated resources. After select is called we can remove the evict. ctx.Plan().AppendUpdate(update.Alloc, structs.AllocDesiredStatusStop, allocInPlace) // Attempt to match the task group option, size := stack.Select(update.TaskGroup) // Pop the allocation ctx.Plan().PopUpdate(update.Alloc) // Skip if we could not do an in-place update if option == nil { continue } // Restore the network offers from the existing allocation. // We do not allow network resources (reserved/dynamic ports) // to be updated. This is guarded in taskUpdated, so we can // safely restore those here. for task, resources := range option.TaskResources { existing := update.Alloc.TaskResources[task] resources.Networks = existing.Networks } // Create a shallow copy newAlloc := new(structs.Allocation) *newAlloc = *update.Alloc // Update the allocation newAlloc.EvalID = eval.ID newAlloc.Job = job newAlloc.Resources = size newAlloc.TaskResources = option.TaskResources newAlloc.Metrics = ctx.Metrics() newAlloc.DesiredStatus = structs.AllocDesiredStatusRun newAlloc.ClientStatus = structs.AllocClientStatusPending ctx.Plan().AppendAlloc(newAlloc) // Remove this allocation from the slice updates[i] = updates[n-1] i-- n-- inplace++ } if len(updates) > 0 { ctx.Logger().Printf("[DEBUG] sched: %#v: %d in-place updates of %d", eval, inplace, len(updates)) } return updates[:n] }