コード例 #1
0
ファイル: swarm_conn.go プロジェクト: andradeandrey/go-ipfs
// newConnSetup does the swarm's "setup" for a connection. returns the underlying
// conn.Conn this method is used by both swarm.Dial and ps.Swarm connHandler
func (s *Swarm) newConnSetup(ctx context.Context, psConn *ps.Conn) (*Conn, error) {

	// wrap with a Conn
	sc, err := wrapConn(psConn)
	if err != nil {
		return nil, err
	}

	// if we have a public key, make sure we add it to our peerstore!
	// This is an important detail. Otherwise we must fetch the public
	// key from the DHT or some other system.
	if pk := sc.RemotePublicKey(); pk != nil {
		s.peers.AddPubKey(sc.RemotePeer(), pk)
	}

	// ok great! we can use it. add it to our group.

	// set the RemotePeer as a group on the conn. this lets us group
	// connections in the StreamSwarm by peer, and get a streams from
	// any available connection in the group (better multiconn):
	//   swarm.StreamSwarm().NewStreamWithGroup(remotePeer)
	psConn.AddGroup(sc.RemotePeer())

	return sc, nil
}
コード例 #2
0
ファイル: swarm_conn.go プロジェクト: andradeandrey/go-ipfs
func wrapConn(psc *ps.Conn) (*Conn, error) {
	// grab the underlying connection.
	if _, ok := psc.NetConn().(conn.Conn); !ok {
		// this should never happen. if we see it ocurring it means that we added
		// a Listener to the ps.Swarm that is NOT one of our net/conn.Listener.
		return nil, fmt.Errorf("swarm connHandler: invalid conn (not a conn.Conn): %s", psc)
	}
	return (*Conn)(psc), nil
}
コード例 #3
0
ファイル: swarm_listen.go プロジェクト: avbalu/go-ipfs
// connHandler is called by the StreamSwarm whenever a new connection is added
// here we configure it slightly. Note that this is sequential, so if anything
// will take a while do it in a goroutine.
// See https://godoc.org/github.com/jbenet/go-peerstream for more information
func (s *Swarm) connHandler(c *ps.Conn) *Conn {
	ctx := context.Background()
	// this context is for running the handshake, which -- when receiveing connections
	// -- we have no bound on beyond what the transport protocol bounds it at.
	// note that setup + the handshake are bounded by underlying io.
	// (i.e. if TCP or UDP disconnects (or the swarm closes), we're done.
	// Q: why not have a shorter handshake? think about an HTTP server on really slow conns.
	// as long as the conn is live (TCP says its online), it tries its best. we follow suit.)

	sc, err := s.newConnSetup(ctx, c)
	if err != nil {
		log.Debug(err)
		log.Event(ctx, "newConnHandlerDisconnect", lgbl.NetConn(c.NetConn()), lgbl.Error(err))
		c.Close() // boom. close it.
		return nil
	}

	return sc
}